(4) #98 H.O.G. Ultimate (7-7)

971.11 (53)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
33 Space Force Loss 2-13 -11.38 52 7.29% Counts (Why) Aug 14th HoDown ShowDown 24
205 Jackpot Win 10-5 -0.66 52 6.48% Counts (Why) Aug 14th HoDown ShowDown 24
171 Piedmont United Win 10-4 16.58 52 6.37% Counts (Why) Aug 14th HoDown ShowDown 24
60 Storm Win 5-2 36.09 50 4.43% Counts (Why) Aug 14th HoDown ShowDown 24
58 Malice in Wonderland Loss 7-15 -32.18 52 7.29% Counts (Why) Aug 15th HoDown ShowDown 24
60 Storm Loss 7-13 -29.76 50 7.29% Counts Aug 15th HoDown ShowDown 24
134 Too Much Fun Win 15-9 27.34 52 7.29% Counts Aug 15th HoDown ShowDown 24
20 'Shine** Loss 5-13 0 80 0% Ignored (Why) Sep 11th East Coast Mixed Club Sectional Championship 2021
183 Dizzy Kitty Win 12-3 17.98 52 8.66% Counts (Why) Sep 11th East Coast Mixed Club Sectional Championship 2021
135 Monster Loss 11-12 -29.09 54 9.03% Counts Sep 11th East Coast Mixed Club Sectional Championship 2021
45 m'kay Ultimate Loss 7-12 -18.17 59 9.03% Counts Sep 11th East Coast Mixed Club Sectional Championship 2021
163 APEX Win 12-6 26.76 52 8.79% Counts (Why) Sep 12th East Coast Mixed Club Sectional Championship 2021
84 Roma Ultima Win 12-11 17.72 52 9.03% Counts Sep 12th East Coast Mixed Club Sectional Championship 2021
64 Flock Loss 8-11 -22.78 57 9.03% Counts Sep 12th East Coast Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.