(18) #123 Hellbenders (6-12)

1003.91 (48)

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# Opponent Result Effect % of Ranking Status Date Event
167 Pushovers-B Win 13-10 4.12 4.91% Counts Jun 29th Spirit of the Plains 2019
22 Chalice** Loss 3-13 0 0% Ignored (Why) Jun 29th Spirit of the Plains 2019
82 PanIC Win 11-9 24.1 4.91% Counts Jun 30th Spirit of the Plains 2019
53 Pretty Boys and Handsome Girls Loss 10-11 15.59 4.91% Counts Jun 30th Spirit of the Plains 2019
211 Robotic Snakes Win 11-3 4.8 4.51% Counts (Why) Jun 30th Spirit of the Plains 2019
49 7 Sins Loss 6-9 1.85 4.36% Counts Jun 30th Spirit of the Plains 2019
51 Ouzel Loss 8-12 1.03 5.76% Counts Jul 20th The Royal Experience 2019
211 Robotic Snakes Loss 10-11 -38.13 5.76% Counts Jul 20th The Royal Experience 2019
94 Impact Loss 9-12 -11.78 5.76% Counts Jul 20th The Royal Experience 2019
211 Robotic Snakes Win 15-3 6.21 5.76% Counts (Why) Jul 21st The Royal Experience 2019
94 Impact Loss 5-8 -15.06 4.77% Counts Jul 21st The Royal Experience 2019
49 7 Sins Loss 10-15 0.34 5.76% Counts Jul 21st The Royal Experience 2019
38 Boomtown Loss 7-13 1.27 7.13% Counts Aug 17th Hootie on the Hill 2019
207 rubber duck ultimate. Win 13-9 -3.94 7.13% Counts Aug 17th Hootie on the Hill 2019
94 Impact Win 13-11 29.32 7.13% Counts Aug 17th Hootie on the Hill 2019
62 Memphis STAX Loss 9-13 -6.4 7.13% Counts Aug 17th Hootie on the Hill 2019
76 blOKC party Loss 11-15 -9.23 7.13% Counts Aug 18th Hootie on the Hill 2019
49 7 Sins Loss 9-15 -4.33 7.13% Counts Aug 18th Hootie on the Hill 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.