(11) #116 PS (9-8)

916.69 (35)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
77 Townies Win 11-9 22.7 190 5.17% Counts Aug 6th Philly Open 2022
64 League of Shadows Loss 4-13 -17.4 57 5.17% Counts (Why) Aug 6th Philly Open 2022
61 Malice in Wonderland Loss 7-11 -9.35 4 5.03% Counts Aug 6th Philly Open 2022
151 Unlimited Swipes Win 12-10 1.08 4 5.17% Counts Aug 6th Philly Open 2022
88 Columbus Chaos Loss 6-9 -14.53 32 4.59% Counts Aug 7th Philly Open 2022
193 Crucible Win 9-7 -12.8 6 4.74% Counts Aug 7th Philly Open 2022
- Trenton Takers Win 13-8 3.65 4 6.75% Counts Sep 10th 2022 Founders Mixed Sectional Championship
- Blowing Heat 5.0 Win 11-10 3.31 3 6.75% Counts Sep 10th 2022 Founders Mixed Sectional Championship
193 Crucible Win 13-9 -8.52 6 6.75% Counts Sep 10th 2022 Founders Mixed Sectional Championship
27 Loco Loss 6-12 0.61 10 6.57% Counts Sep 10th 2022 Founders Mixed Sectional Championship
173 ColorBomb Win 11-6 13.58 4 6.38% Counts (Why) Sep 11th 2022 Founders Mixed Sectional Championship
3 AMP** Loss 4-15 0 21 0% Ignored (Why) Sep 24th 2022 Mid Atlantic Mixed Regional Championship
73 Ant Madness Loss 7-11 -19.86 3 7.31% Counts Sep 24th 2022 Mid Atlantic Mixed Regional Championship
84 Fireball Loss 9-14 -26.8 157 7.51% Counts Sep 24th 2022 Mid Atlantic Mixed Regional Championship
80 Alloy Win 14-9 51.38 25 7.51% Counts Sep 25th 2022 Mid Atlantic Mixed Regional Championship
125 Brackish Win 15-5 44.7 75 7.51% Counts (Why) Sep 25th 2022 Mid Atlantic Mixed Regional Championship
84 Fireball Loss 6-11 -30.8 157 7.1% Counts Sep 25th 2022 Mid Atlantic Mixed Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.