(10) #132 EMU (13-5)

966.31 (13)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
141 Los Heros Loss 8-11 -24.17 5.57% Counts Jul 6th Motown Throwdown 2019
160 Prion Win 9-4 20.72 4.61% Counts (Why) Jul 6th Motown Throwdown 2019
189 Mastodon Win 10-8 -2.73 5.42% Counts Jul 6th Motown Throwdown 2019
168 Moonshine Win 9-8 -5.11 5.27% Counts Jul 7th Motown Throwdown 2019
138 Goose Lee Win 13-9 22.62 5.57% Counts Jul 7th Motown Throwdown 2019
58 Toast Loss 5-8 -1.7 4.61% Counts Jul 7th Motown Throwdown 2019
139 Buffalo Lake Effect Win 9-7 12.84 5.11% Counts Jul 7th Motown Throwdown 2019
82 PanIC Loss 5-13 -25.56 6.9% Counts (Why) Aug 3rd Heavyweights 2019
266 Fox Valley Forge** Win 13-1 0 0% Ignored (Why) Aug 3rd Heavyweights 2019
171 Mousetrap Win 13-10 6.89 6.9% Counts Aug 3rd Heavyweights 2019
180 Jabba Win 9-8 -10.95 6.52% Counts Aug 3rd Heavyweights 2019
215 Midwestern Mediocrity Win 13-5 7.92 6.9% Counts (Why) Aug 4th Heavyweights 2019
189 Mastodon Win 13-9 8.02 6.9% Counts Aug 4th Heavyweights 2019
266 Fox Valley Forge** Win 13-1 0 0% Ignored (Why) Aug 17th Cooler Classic 31
117 Point of No Return Win 14-13 15.76 7.67% Counts Aug 17th Cooler Classic 31
99 Shakedown Loss 8-11 -18.98 7.67% Counts Aug 17th Cooler Classic 31
158 Rocket LawnChair Loss 11-13 -31.93 7.67% Counts Aug 17th Cooler Classic 31
174 Stackcats Win 10-4 25.51 6.7% Counts (Why) Aug 18th Cooler Classic 31
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.