(2) #20 Love Tractor (10-9)

1734.17 (5)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
192 Springs Mixed Greens** Win 15-3 0 155 0% Ignored (Why) Jun 24th Colorado Summer Solstice 2023
37 Impact Win 10-7 8.08 51 3.77% Counts Jun 24th Colorado Summer Solstice 2023
133 Karma** Win 15-4 0 98 0% Ignored (Why) Jun 24th Colorado Summer Solstice 2023
43 California Burrito Win 13-8 10.63 95 3.99% Counts Jun 25th Colorado Summer Solstice 2023
37 Impact Loss 10-12 -17.53 51 3.99% Counts Jun 25th Colorado Summer Solstice 2023
32 Kansas City United Loss 10-12 -13.66 23 3.99% Counts Jun 25th Colorado Summer Solstice 2023
4 Space Force Loss 8-13 -11.88 15 6.11% Counts Aug 19th TCT Elite Select Challenge 2023
15 Mischief Loss 11-12 -2.38 23 6.11% Counts Aug 19th TCT Elite Select Challenge 2023
37 Impact Win 14-9 18.89 51 6.11% Counts Aug 19th TCT Elite Select Challenge 2023
16 'Shine Loss 11-14 -14.77 19 6.11% Counts Aug 20th TCT Elite Select Challenge 2023
42 The Chad Larson Experience Win 12-10 -0.05 5 6.11% Counts Aug 20th TCT Elite Select Challenge 2023
24 Toro Win 11-10 7.01 4 6.11% Counts Aug 20th TCT Elite Select Challenge 2023
2 Drag'n Thrust Loss 8-15 -11.14 5 6.8% Counts Sep 2nd TCT Pro Championships 2023
13 Polar Bears Loss 6-15 -34.85 8 6.8% Counts (Why) Sep 2nd TCT Pro Championships 2023
5 BFG Win 11-10 31.35 9 6.8% Counts Sep 2nd TCT Pro Championships 2023
6 XIST Loss 9-14 -14.12 1 6.8% Counts Sep 2nd TCT Pro Championships 2023
14 Slow Win 12-10 23.93 13 6.8% Counts Sep 3rd TCT Pro Championships 2023
13 Polar Bears Win 11-9 27.1 8 6.8% Counts Sep 3rd TCT Pro Championships 2023
6 XIST Loss 8-11 -6.22 1 6.8% Counts Sep 4th TCT Pro Championships 2023
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.