(1) #134 904 Shipwreck (10-9)

806.96 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
163 Heavy Flow Win 13-7 18.18 7 4.46% Counts (Why) Jun 25th Summer Glazed Daze 2022
126 Donut Loss 7-9 -9.95 7 4.1% Counts Jun 25th Summer Glazed Daze 2022
192 Espionage Win 13-6 9.09 6 4.46% Counts (Why) Jun 25th Summer Glazed Daze 2022
32 Storm** Loss 3-13 0 9 0% Ignored (Why) Jun 25th Summer Glazed Daze 2022
114 Too Much Fun Loss 5-13 -22.92 6 4.46% Counts (Why) Jun 26th Summer Glazed Daze 2022
124 APEX Loss 8-10 -9.21 6 4.35% Counts Jun 26th Summer Glazed Daze 2022
163 Heavy Flow Win 11-10 -2.03 7 4.46% Counts Jun 26th Summer Glazed Daze 2022
139 Seoulmates Win 11-10 3.63 6 5.24% Counts Jul 16th Filling the Void 2022
104 Dizzy Kitty Loss 11-13 -5.13 9 5.24% Counts Jul 16th Filling the Void 2022
177 Spice Win 12-11 -7.52 6 5.24% Counts Jul 16th Filling the Void 2022
26 Wingdings** Loss 4-13 0 8 0% Ignored (Why) Jul 16th Filling the Void 2022
206 Rampage Win 13-7 -3.28 6 5.24% Counts (Why) Jul 17th Filling the Void 2022
124 APEX Win 12-10 16.48 6 5.24% Counts Jul 17th Filling the Void 2022
187 Jackpot Win 13-8 12.57 10 8.03% Counts Sep 10th 2022 Florida Mixed Sectional Championship
62 Weird Loss 7-10 0.04 8 7.59% Counts Sep 10th 2022 Florida Mixed Sectional Championship
180 Baywatch Win 10-8 -1.33 13 7.81% Counts Sep 10th 2022 Florida Mixed Sectional Championship
108 B-Unit Loss 7-12 -34.71 10 8.03% Counts Sep 11th 2022 Florida Mixed Sectional Championship
180 Baywatch Win 13-7 24.36 13 8.03% Counts (Why) Sep 11th 2022 Florida Mixed Sectional Championship
62 Weird Loss 9-11 12.3 8 8.03% Counts Sep 11th 2022 Florida Mixed Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.