(10) #21 Bucket (14-5)

1723.21 (140)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
71 Northern Comfort Win 13-4 8.75 8 5.2% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
57 8 Bit Heroes Win 13-5 14.73 37 5.2% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
17 Steamboat Win 12-7 31.51 23 5.2% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
18 Columbus Cocktails Loss 8-13 -25.05 14 5.2% Counts Jul 28th TCT Select Flight Invite East 2019
33 Hybrid Win 12-11 0.13 81 5.2% Counts Jul 28th TCT Select Flight Invite East 2019
5 Wild Card Loss 11-12 8.47 6 5.2% Counts Jul 28th TCT Select Flight Invite East 2019
57 8 Bit Heroes Win 13-10 -0.2 37 5.78% Counts Aug 10th Chesapeake Open 2019
35 League of Shadows Win 10-7 13.3 3 5.47% Counts Aug 10th Chesapeake Open 2019
56 Grand Army Win 13-8 10.73 81 5.78% Counts Aug 10th Chesapeake Open 2019
27 Storm Win 12-7 27.65 26 5.78% Counts (Why) Aug 10th Chesapeake Open 2019
25 Alloy Win 15-8 33.85 4 5.78% Counts (Why) Aug 11th Chesapeake Open 2019
46 Sparkle Ponies Win 13-12 -6.63 40 5.78% Counts Aug 11th Chesapeake Open 2019
17 Steamboat Loss 13-14 -4.36 23 5.78% Counts Aug 11th Chesapeake Open 2019
162 OutKast** Win 13-2 0 31 0% Ignored (Why) Sep 7th East Coast Mixed Club Sectional Championship 2019
167 Possum** Win 17-1 0 56 0% Ignored (Why) Sep 7th East Coast Mixed Club Sectional Championship 2019
113 sKNO cone Win 12-11 -37.52 103 7.16% Counts Sep 7th East Coast Mixed Club Sectional Championship 2019
34 'Shine Loss 11-12 -20.03 68 7.16% Counts Sep 8th East Coast Mixed Club Sectional Championship 2019
62 JLP Loss 11-12 -38.34 80 7.16% Counts Sep 8th East Coast Mixed Club Sectional Championship 2019
113 sKNO cone Win 11-8 -18.96 103 7.16% Counts Sep 8th East Coast Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.