(3) #77 Ant Madness (21-14)

1221.61 (4)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
29 Alloy Loss 5-13 -4.2 6 2.07% Counts (Why) Jun 22nd Summer Glazed Daze 2019
32 Storm Loss 5-13 -5.5 11 2.07% Counts (Why) Jun 22nd Summer Glazed Daze 2019
54 Malice in Wonderland Loss 11-12 -0.1 28 2.07% Counts Jun 22nd Summer Glazed Daze 2019
110 Rat City Loss 9-13 -11.95 4 2.07% Counts Jun 22nd Summer Glazed Daze 2019
100 NC Galaxy Win 7-5 3.73 31 1.64% Counts Jun 23rd Summer Glazed Daze 2019
160 APEX Win 13-5 4.37 18 2.07% Counts (Why) Jun 23rd Summer Glazed Daze 2019
190 LORD Win 12-6 0.47 1 2.01% Counts (Why) Jun 23rd Summer Glazed Daze 2019
102 Tyrannis Loss 7-13 -14.08 4 2.07% Counts Jun 23rd Summer Glazed Daze 2019
179 Unlimited Swipes Win 14-8 0.97 7 2.46% Counts (Why) Jul 13th Philly Invite 2019
131 Farm Show Win 13-11 -0.48 7 2.46% Counts Jul 13th Philly Invite 2019
55 Sparkle Ponies Loss 9-14 -8.93 7 2.46% Counts Jul 13th Philly Invite 2019
103 Soft Boiled Win 10-9 0.36 7 2.46% Counts Jul 13th Philly Invite 2019
71 Chaotic Good Win 11-10 3.47 13 2.46% Counts Jul 14th Philly Invite 2019
49 League of Shadows Loss 9-15 -7.55 16 2.46% Counts Jul 14th Philly Invite 2019
55 Sparkle Ponies Loss 6-10 -8.69 7 2.26% Counts Jul 14th Philly Invite 2019
193 Heavy Flow Win 13-4 1.26 0 3.1% Counts (Why) Aug 10th Chesapeake Open 2019
89 HVAC Loss 10-12 -9.83 5 3.1% Counts Aug 10th Chesapeake Open 2019
110 Rat City Win 12-7 11.93 4 3.1% Counts (Why) Aug 10th Chesapeake Open 2019
139 Tequila Mockingbird Win 13-5 9.18 1 3.1% Counts (Why) Aug 10th Chesapeake Open 2019
221 District Cocktails Win 13-8 -5.81 1 3.1% Counts Aug 11th Chesapeake Open 2019
139 Tequila Mockingbird Win 12-9 1.04 1 3.1% Counts Aug 11th Chesapeake Open 2019
87 Fleet Win 15-10 12.65 4 3.1% Counts Aug 11th Chesapeake Open 2019
62 8 Bit Heroes Loss 6-13 -21.68 3 3.9% Counts (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
190 LORD Win 13-3 1.78 1 3.9% Counts (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
215 Espionage** Win 13-2 0 3 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
274 WhirlyNegs** Win 13-3 0 1 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
89 HVAC Win 13-9 14.2 5 3.9% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
128 Legion Win 15-11 6.14 0 3.9% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
55 Sparkle Ponies Loss 11-12 -0.22 7 3.9% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
87 Fleet Win 11-7 16.16 4 3.8% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
62 8 Bit Heroes Win 12-10 13.96 3 4.38% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
10 Space Heater Loss 6-13 -0.24 44 4.38% Counts (Why) Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
55 Sparkle Ponies Win 13-8 28.22 7 4.38% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
106 Fireball Loss 10-13 -20.81 6 4.38% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
29 Alloy Loss 6-15 -9.12 6 4.38% Counts (Why) Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.