(6) #80 Ant Madness (13-9)

1228.89 (7)

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# Opponent Result Effect % of Ranking Status Date Event
24 Alloy Loss 5-13 -3.69 3.84% Jun 22nd Summer Glazed Daze 2019
30 Storm Loss 5-13 -6.61 3.84% Jun 22nd Summer Glazed Daze 2019
54 Malice in Wonderland Loss 11-12 2.79 3.84% Jun 22nd Summer Glazed Daze 2019
102 Rat City Loss 9-13 -21.98 3.84% Jun 22nd Summer Glazed Daze 2019
172 APEX Win 13-5 4.7 3.84% Jun 23rd Summer Glazed Daze 2019
176 LORD Win 12-6 3.03 3.74% Jun 23rd Summer Glazed Daze 2019
77 Tyrannis Loss 7-13 -20.82 3.84% Jun 23rd Summer Glazed Daze 2019
118 NC Galaxy Win 7-5 4.23 3.05% Jun 23rd Summer Glazed Daze 2019
183 Unlimited Swipes Win 14-8 -0.56 4.5% Jul 13th Philly Invite 2019
146 Farm Show Win 13-11 -5.8 4.5% Jul 13th Philly Invite 2019
48 Sparkle Ponies Loss 9-14 -10.8 4.5% Jul 13th Philly Invite 2019
105 Soft Boiled Win 10-9 -1.03 4.5% Jul 13th Philly Invite 2019
72 Chaotic Good Win 11-10 8.65 4.5% Jul 14th Philly Invite 2019
37 League of Shadows Loss 9-15 -7.57 4.5% Jul 14th Philly Invite 2019
48 Sparkle Ponies Loss 6-10 -10.83 4.13% Jul 14th Philly Invite 2019
185 Heavy Flow Win 13-4 2.38 5.57% Aug 10th Chesapeake Open 2019
102 Rat City Win 12-7 22.93 5.57% Aug 10th Chesapeake Open 2019
127 Tequila Mockingbird Win 13-5 21.94 5.57% Aug 10th Chesapeake Open 2019
62 HVAC Loss 10-12 -7.85 5.57% Aug 10th Chesapeake Open 2019
198 District Cocktails Win 13-8 -6.48 5.57% Aug 11th Chesapeake Open 2019
127 Tequila Mockingbird Win 12-9 6.91 5.57% Aug 11th Chesapeake Open 2019
93 Fleet Win 15-9 27.49 5.57% Aug 11th Chesapeake Open 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.