(21) #94 Risky Business (11-8)

1088.28 (77)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
25 Public Enemy Loss 6-13 0.92 29 4.06% Counts (Why) Jun 24th Texas 2 Finger 2023
139 Goosebumps Win 13-4 16.16 86 4.06% Counts (Why) Jun 24th Texas 2 Finger 2023
229 Scoober Heroes** Win 13-4 0 15 0% Ignored (Why) Jun 24th Texas 2 Finger 2023
123 Amber Loss 9-10 -9.81 21 4.06% Counts Jun 25th Texas 2 Finger 2023
229 Scoober Heroes Win 11-5 -7.02 15 3.72% Counts (Why) Jun 25th Texas 2 Finger 2023
162 Dallas Nightfall Win 7-4 6.05 7 3.09% Counts (Why) Jun 25th Texas 2 Finger 2023
111 Bird Win 11-8 19.87 79 6.21% Counts Aug 19th Cooler Classic 34
56 No Touching! Loss 7-13 -21.3 148 6.21% Counts Aug 19th Cooler Classic 34
188 Melt Win 12-10 -15.89 71 6.21% Counts Aug 19th Cooler Classic 34
92 Mad Udderburn Win 14-10 27.2 7 6.21% Counts Aug 20th Cooler Classic 34
30 Chicago Parlay Loss 8-15 0.72 55 6.21% Counts Aug 20th Cooler Classic 34
111 Bird Win 14-7 34.26 79 6.21% Counts (Why) Aug 20th Cooler Classic 34
25 Public Enemy** Loss 2-13 0 29 0% Ignored (Why) Sep 9th 2023 Mixed Texas Sectional Championship
139 Goosebumps Loss 11-12 -26.96 86 7.29% Counts Sep 9th 2023 Mixed Texas Sectional Championship
160 Moontower Win 11-9 -3.02 60 7.29% Counts Sep 9th 2023 Mixed Texas Sectional Championship
27 Waterloo Loss 4-13 -0.18 50 7.29% Counts (Why) Sep 9th 2023 Mixed Texas Sectional Championship
229 Scoober Heroes Win 13-6 -14.29 15 7.29% Counts (Why) Sep 10th 2023 Mixed Texas Sectional Championship
139 Goosebumps Win 11-10 -7.3 86 7.29% Counts Sep 10th 2023 Mixed Texas Sectional Championship
27 Waterloo Loss 6-15 -0.18 50 7.29% Counts (Why) Sep 10th 2023 Mixed Texas Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.