() #293 Turnstyle (1-12)

-185.43 (6)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
124 Funk** Loss 1-13 0 10 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
103 Soft Boiled** Loss 1-13 0 7 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
209 TBD** Loss 0-13 0 8 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
179 Unlimited Swipes** Loss 3-13 0 7 0% Ignored (Why) Aug 24th The Incident 2019 Age of Ultimatron
267 Baltimore BENCH Loss 5-11 -46.76 2 22.29% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
197 HAOS** Loss 3-13 0 9 0% Ignored (Why) Aug 25th The Incident 2019 Age of Ultimatron
263 Albany Airbenders Loss 5-13 -44.54 8 24.29% Counts (Why) Aug 25th The Incident 2019 Age of Ultimatron
179 Unlimited Swipes** Loss 3-15 0 7 0% Ignored (Why) Sep 7th Metro New York Mixed Club Sectional Championship 2019
57 Metro North** Loss 1-15 0 15 0% Ignored (Why) Sep 7th Metro New York Mixed Club Sectional Championship 2019
209 TBD** Loss 2-15 0 8 0% Ignored (Why) Sep 7th Metro New York Mixed Club Sectional Championship 2019
296 Pink pear 2019 Win 14-6 157.19 7 27.26% Counts (Why) Sep 7th Metro New York Mixed Club Sectional Championship 2019
180 Varsity** Loss 4-15 0 7 0% Ignored (Why) Sep 8th Metro New York Mixed Club Sectional Championship 2019
268 Skyscrapers Loss 4-12 -59.97 8 26.16% Counts (Why) Sep 8th Metro New York Mixed Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.