(13) #18 Superlame (29-4)

1705.27 (125)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
100 NC Galaxy Win 11-8 -5.01 31 2.2% Counts Jul 13th Hometown Mix Up 2019
160 APEX Win 13-7 -7.16 18 2.2% Counts (Why) Jul 13th Hometown Mix Up 2019
236 RnB** Win 13-2 0 6 0% Ignored (Why) Jul 13th Hometown Mix Up 2019
149 Rowdy** Win 12-5 0 17 0% Ignored (Why) Jul 13th Hometown Mix Up 2019
83 FlyTrap Win 13-4 1.41 16 2.2% Counts (Why) Jul 14th Hometown Mix Up 2019
165 Possum** Win 13-3 0 13 0% Ignored (Why) Jul 14th Hometown Mix Up 2019
149 Rowdy** Win 13-4 0 17 0% Ignored (Why) Jul 14th Hometown Mix Up 2019
94 Mutiny Win 12-9 -6.57 17 2.77% Counts Aug 10th HoDown ShowDown 23 GOAT
162 BATL Cows** Win 13-4 0 15 0% Ignored (Why) Aug 10th HoDown ShowDown 23 GOAT
80 Trash Pandas Win 13-8 -0.31 18 2.77% Counts Aug 10th HoDown ShowDown 23 GOAT
84 sKNO cone Win 12-10 -8.58 23 2.77% Counts Aug 10th HoDown ShowDown 23 GOAT
43 Murmur Win 15-12 1.63 14 2.77% Counts Aug 11th HoDown ShowDown 23 GOAT
35 'Shine Win 15-11 5.74 17 2.77% Counts Aug 11th HoDown ShowDown 23 GOAT
54 Malice in Wonderland Win 15-14 -6.78 28 2.77% Counts Aug 11th HoDown ShowDown 23 GOAT
100 NC Galaxy Win 12-6 -0.34 31 3.39% Counts (Why) Sep 7th North Carolina Mixed Club Sectional Championship 2019
54 Malice in Wonderland Win 11-8 0.09 28 3.48% Counts Sep 7th North Carolina Mixed Club Sectional Championship 2019
273 Rampage** Win 13-4 0 19 0% Ignored (Why) Sep 7th North Carolina Mixed Club Sectional Championship 2019
173 Piedmont United Win 13-6 -12.55 28 3.48% Counts (Why) Sep 7th North Carolina Mixed Club Sectional Championship 2019
54 Malice in Wonderland Loss 12-13 -17.63 28 3.48% Counts Sep 8th North Carolina Mixed Club Sectional Championship 2019
32 Storm Loss 10-12 -13.8 11 3.48% Counts Sep 8th North Carolina Mixed Club Sectional Championship 2019
171 Carolina Reaper Win 12-7 -15.29 37 3.48% Counts (Why) Sep 8th North Carolina Mixed Club Sectional Championship 2019
20 Weird Win 12-8 16.99 5 3.91% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
68 JLP Win 11-7 0.29 11 3.81% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
84 sKNO cone Win 13-12 -16.89 23 3.91% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
21 Bucket Win 13-11 8.17 5 3.91% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
32 Storm Win 13-10 7.5 11 3.91% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
7 Wild Card Win 12-11 16.17 54 5.22% Counts Oct 24th USA Ultimate National Championships 2019
8 Slow White Win 13-11 19.5 85 5.22% Counts Oct 24th USA Ultimate National Championships 2019
6 shame. Loss 12-14 0.1 82 5.22% Counts Oct 24th USA Ultimate National Championships 2019
19 Columbus Cocktails Loss 13-15 -12.52 18 5.22% Counts Oct 25th USA Ultimate National Championships 2019
7 Wild Card Win 14-11 26.54 54 5.22% Counts Oct 25th USA Ultimate National Championships 2019
22 MOONDOG Win 15-14 5.06 24 5.22% Counts Oct 25th USA Ultimate National Championships 2019
19 Columbus Cocktails Win 15-12 15.83 18 5.22% Counts Oct 26th USA Ultimate National Championships 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.