(1) #13 Toro (21-14) SE 1

1768.08 (39)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
155 Jackpot** Win 13-2 0 12 0% Ignored (Why) Jun 22nd Summer Glazed Daze 2019
68 JLP Win 13-8 -0.43 11 1.61% Counts Jun 22nd Summer Glazed Daze 2019
27 Rally Loss 11-13 -5.9 8 1.61% Counts Jun 22nd Summer Glazed Daze 2019
20 Weird Win 15-13 2.09 5 1.61% Counts Jun 23rd Summer Glazed Daze 2019
15 Loco Win 13-9 6.67 7 1.61% Counts Jun 23rd Summer Glazed Daze 2019
54 Malice in Wonderland Win 13-6 2.85 28 1.61% Counts (Why) Jun 23rd Summer Glazed Daze 2019
27 Rally Win 13-10 3.23 8 1.61% Counts Jun 23rd Summer Glazed Daze 2019
36 BW Ultimate Win 14-6 9.38 3 2.56% Counts (Why) Aug 17th TCT Elite Select Challenge 2019
7 Wild Card Loss 9-13 -8.22 54 2.56% Counts Aug 17th TCT Elite Select Challenge 2019
11 Lochsa Loss 11-15 -9.23 8 2.56% Counts Aug 17th TCT Elite Select Challenge 2019
20 Weird Win 9-6 7.73 5 2.28% Counts Aug 18th TCT Elite Select Challenge 2019
15 Loco Win 12-6 14.5 7 2.49% Counts (Why) Aug 18th TCT Elite Select Challenge 2019
16 Love Tractor Win 8-6 5.84 6 2.2% Counts Aug 18th TCT Elite Select Challenge 2019
8 Slow White Loss 7-12 -12.04 85 2.56% Counts Aug 18th TCT Elite Select Challenge 2019
3 AMP Win 13-11 14.47 30 2.87% Counts Aug 31st TCT Pro Championships 2019
41 Jughandle Loss 12-13 -12.7 10 2.87% Counts Aug 31st TCT Pro Championships 2019
12 Snake Country Loss 8-11 -10.11 28 2.87% Counts Aug 31st TCT Pro Championships 2019
34 XIST Win 15-9 8.22 24 2.87% Counts Sep 1st TCT Pro Championships 2019
10 Space Heater Loss 10-14 -10.37 44 2.87% Counts Sep 1st TCT Pro Championships 2019
6 shame. Loss 10-15 -8.69 82 2.87% Counts Sep 1st TCT Pro Championships 2019
94 Mutiny** Win 13-5 0 17 0% Ignored (Why) Sep 21st Southeast Club Mixed Regional Championship 2019
47 Huntsville Outlaws Loss 11-13 -19.66 11 3.42% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
21 Bucket Win 13-11 4.88 5 3.42% Counts Sep 21st Southeast Club Mixed Regional Championship 2019
68 JLP Win 13-6 2.74 11 3.42% Counts (Why) Sep 21st Southeast Club Mixed Regional Championship 2019
43 Murmur Win 13-8 6.73 14 3.42% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
21 Bucket Win 12-9 9.01 5 3.42% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
20 Weird Win 12-8 12.55 5 3.42% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
32 Storm Win 13-8 10.24 11 3.42% Counts Sep 22nd Southeast Club Mixed Regional Championship 2019
17 Polar Bears Loss 12-13 -8.77 11 4.56% Counts Oct 24th USA Ultimate National Championships 2019
10 Space Heater Loss 10-15 -19.37 44 4.56% Counts Oct 24th USA Ultimate National Championships 2019
1 Seattle Mixtape Loss 8-14 -11.13 10 4.56% Counts Oct 24th USA Ultimate National Championships 2019
17 Polar Bears Loss 9-13 -22.81 11 4.56% Counts Oct 25th USA Ultimate National Championships 2019
14 Public Enemy Win 15-3 28.29 14 4.56% Counts (Why) Oct 25th USA Ultimate National Championships 2019
10 Space Heater Loss 11-12 -3.66 44 4.56% Counts Oct 25th USA Ultimate National Championships 2019
8 Slow White Win 15-13 13.22 85 4.56% Counts Oct 26th USA Ultimate National Championships 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.