(3) #27 Rally (24-12)

1636.96 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
29 Alloy Loss 9-10 -2.67 6 1.88% Counts Jun 9th AMP Invite 2019
3 AMP Loss 4-15 -4.01 30 1.88% Counts (Why) Jun 9th AMP Invite 2019
41 Jughandle Win 12-9 3.31 10 1.88% Counts Jun 9th AMP Invite 2019
10 Space Heater Loss 8-13 -6.08 44 1.88% Counts Jun 9th AMP Invite 2019
155 Jackpot Win 13-8 -6.13 12 2.11% Counts Jun 22nd Summer Glazed Daze 2019
68 JLP Win 13-4 4.51 11 2.11% Counts (Why) Jun 22nd Summer Glazed Daze 2019
13 Toro Win 13-11 7.77 39 2.11% Counts Jun 22nd Summer Glazed Daze 2019
43 Murmur Win 13-8 6.94 14 2.11% Counts Jun 23rd Summer Glazed Daze 2019
128 Legion** Win 13-3 0 0 0% Ignored (Why) Jun 23rd Summer Glazed Daze 2019
13 Toro Loss 10-13 -4.25 39 2.11% Counts Jun 23rd Summer Glazed Daze 2019
32 Storm Loss 7-13 -13.67 11 2.11% Counts Jun 23rd Summer Glazed Daze 2019
42 Classy Win 15-8 10.07 7 2.51% Counts (Why) Jul 13th TCT Select Flight Invite West 2019
59 Flight Club Loss 10-13 -16.88 5 2.51% Counts Jul 13th TCT Select Flight Invite West 2019
46 Mesteño Win 12-4 10.07 5 2.41% Counts (Why) Jul 14th TCT Select Flight Invite West 2019
14 Public Enemy Win 11-4 17.07 14 2.31% Counts (Why) Jul 14th TCT Select Flight Invite West 2019
57 Metro North Win 13-7 6.44 15 2.51% Counts (Why) Jul 14th TCT Select Flight Invite West 2019
22 MOONDOG Loss 11-12 -2.31 24 2.51% Counts Jul 14th TCT Select Flight Invite West 2019
29 Alloy Loss 10-12 -8.26 6 3.17% Counts Aug 10th Chesapeake Open 2019
55 Sparkle Ponies Win 13-3 9.95 7 3.17% Counts (Why) Aug 10th Chesapeake Open 2019
24 Steamboat Loss 8-13 -15.78 1 3.17% Counts Aug 10th Chesapeake Open 2019
57 Metro North Win 12-7 6.95 15 3.17% Counts (Why) Aug 10th Chesapeake Open 2019
89 HVAC Win 14-12 -8.62 5 3.17% Counts Aug 11th Chesapeake Open 2019
49 League of Shadows Win 13-7 11.72 16 3.17% Counts (Why) Aug 11th Chesapeake Open 2019
24 Steamboat Loss 9-10 -3.64 1 3.17% Counts Aug 11th Chesapeake Open 2019
267 Baltimore BENCH** Win 13-0 0 2 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
87 Fleet Win 13-7 3.5 4 3.99% Counts (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
110 Rat City Win 13-8 -2.76 4 3.99% Counts Sep 7th Capital Mixed Club Sectional Championship 2019
236 RnB** Win 13-2 0 6 0% Ignored (Why) Sep 7th Capital Mixed Club Sectional Championship 2019
89 HVAC Win 15-8 3.34 5 3.99% Counts (Why) Sep 8th Capital Mixed Club Sectional Championship 2019
62 8 Bit Heroes Win 12-9 -0.15 3 3.99% Counts Sep 8th Capital Mixed Club Sectional Championship 2019
90 Blowing Heat 3.0 Win 13-11 -12.65 6 4.48% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
89 HVAC Win 13-5 5.42 5 4.48% Counts (Why) Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
29 Alloy Win 13-11 10.06 6 4.48% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
3 AMP Loss 8-15 -8.14 30 4.48% Counts Sep 21st Mid Atlantic Mixed Club Regional Championship 2019
15 Loco Loss 8-14 -19.55 7 4.48% Counts Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
41 Jughandle Win 15-8 18.37 10 4.48% Counts (Why) Sep 22nd Mid Atlantic Mixed Club Regional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.