(5) #77 Tyrannis (15-5)

1264.72 (2)

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# Opponent Result Effect % of Ranking Status Date Event
166 Piedmont United Win 13-9 -4.04 4.83% Jun 22nd Summer Glazed Daze 2019
56 8 Bit Heroes Loss 11-12 -0.07 4.83% Jun 22nd Summer Glazed Daze 2019
172 APEX Win 13-3 4.16 4.83% Jun 22nd Summer Glazed Daze 2019
176 LORD Win 13-9 -6.02 4.83% Jun 22nd Summer Glazed Daze 2019
80 Ant Madness Win 13-7 26.5 4.83% Jun 23rd Summer Glazed Daze 2019
259 ThunderCats** Win 13-2 0 0% Ignored Jun 23rd Summer Glazed Daze 2019
153 Possum Win 13-8 3.3 4.83% Jun 23rd Summer Glazed Daze 2019
113 Seoulmates Win 12-11 -4.16 4.83% Jun 23rd Summer Glazed Daze 2019
235 Espionage** Win 13-2 0 0% Ignored Jul 13th Battle for the Beltway 2019
232 Stormborn** Win 13-5 0 0% Ignored Jul 13th Battle for the Beltway 2019
120 Legion Win 12-11 -6.72 5.67% Jul 13th Battle for the Beltway 2019
62 HVAC Win 12-10 18.49 5.67% Jul 14th Battle for the Beltway 2019
176 LORD Win 14-7 2.76 5.67% Jul 14th Battle for the Beltway 2019
173 Moonshine Win 12-8 -6.53 7.02% Aug 10th HoDown ShowDown 23 GOAT
141 Goose Lee Loss 10-11 -34.63 7.02% Aug 10th HoDown ShowDown 23 GOAT
47 Huntsville Outlaws Loss 8-12 -16.6 7.02% Aug 10th HoDown ShowDown 23 GOAT
82 FlyTrap Loss 12-13 -12.57 7.02% Aug 10th HoDown ShowDown 23 GOAT
69 Bexar Loss 12-13 -5.95 7.02% Aug 11th HoDown ShowDown 23 GOAT
134 Jackpot Win 13-8 15.43 7.02% Aug 11th HoDown ShowDown 23 GOAT
124 Liquid Hustle Win 15-6 25.96 7.02% Aug 11th HoDown ShowDown 23 GOAT
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.