() #135 Indiana Pterodactyl Attack (2-4)

605.23 ()

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
110 Hairy Otter Loss 9-15 -63.53 98 17.47% Counts Jul 16th Bourbon Bash 2022
90 Queen City Gambit Loss 8-15 -42.79 17.47% Counts Jul 16th Bourbon Bash 2022
140 MoonPi Win 9-5 86.45 115 15% Counts (Why) Jul 16th Bourbon Bash 2022
68 Memphis STAX Loss 6-11 -1.39 79 16.53% Counts Jul 17th Bourbon Bash 2022
145 Pi+ Win 11-6 92.61 16.53% Counts (Why) Jul 17th Bourbon Bash 2022
110 Hairy Otter Loss 6-12 -74.56 98 17.01% Counts Jul 17th Bourbon Bash 2022
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.