(3) #242 Second Wind (2-15)

271.98 (5)

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# Opponent Result Effect % of Ranking Status Date Event
143 Buffalo Lake Effect** Loss 3-11 0 0% Ignored Jul 6th Motown Throwdown 2019
160 Rocket LawnChair Loss 4-11 -4.73 6.19% Jul 6th Motown Throwdown 2019
263 SlipStream Win 11-4 18.18 6.19% Jul 6th Motown Throwdown 2019
188 Petey's Scallywags Loss 7-8 16.65 5.99% Jul 7th Motown Throwdown 2019
173 Moonshine Win 8-7 37.63 5.99% Jul 7th Motown Throwdown 2019
55 Toast** Loss 5-13 0 0% Ignored Jul 7th Motown Throwdown 2019
160 Rocket LawnChair Loss 6-8 14 5.79% Jul 7th Motown Throwdown 2019
128 Crucible Loss 7-13 13.26 7.5% Jul 20th Bourbon Bash 2019
173 Moonshine Loss 5-12 -10.47 7.2% Jul 20th Bourbon Bash 2019
208 Hairy Otter Loss 8-13 -16.89 7.5% Jul 20th Bourbon Bash 2019
180 Thunderpants the Magic Dragon Loss 6-14 -13.37 7.5% Jul 20th Bourbon Bash 2019
218 Derby City Thunder Loss 11-13 -4.49 7.5% Jul 21st Bourbon Bash 2019
226 I-79 Loss 9-12 -19.7 7.5% Jul 21st Bourbon Bash 2019
246 Indiana Pterodactyl Attack Loss 0-15 -50.44 7.5% Jul 21st Bourbon Bash 2019
74 Petey's Pirates** Loss 3-13 0 0% Ignored Aug 11th CUDA Round Robin 2019
188 Petey's Scallywags Loss 14-15 25.22 8.81% Aug 11th CUDA Round Robin 2019
180 Thunderpants the Magic Dragon Loss 8-13 -5.88 8.81% Aug 11th CUDA Round Robin 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.