(10) #162 Crucible (4-15)

656.57 (301)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
97 Eat Lightning Win 7-5 25.37 527 4.17% Counts Aug 7th Philly Open 2021
65 Jughandle Loss 4-11 -2.25 387 4.81% Counts (Why) Aug 7th Philly Open 2021
164 Unlimited Swipes Win 10-6 29.75 470 4.81% Counts (Why) Aug 7th Philly Open 2021
50 Revival Loss 4-8 3.22 235 4.17% Counts (Why) Aug 7th Philly Open 2021
75 Rat City Loss 8-9 21.7 466 4.96% Counts Aug 7th Philly Open 2021
105 Heat Wave Loss 8-15 -15.62 340 5.56% Counts (Why) Aug 8th Philly Open 2021
190 Stormborn Loss 11-13 -25.89 430 5.56% Counts Aug 8th Philly Open 2021
179 Espionage Win 13-5 27.75 571 5.89% Counts (Why) Aug 21st SunRise Open 2021
41 Fleet** Loss 2-13 0 207 0% Ignored (Why) Aug 21st SunRise Open 2021
104 HVAC Loss 9-13 -16.07 411 5.89% Counts (Why) Aug 21st SunRise Open 2021
190 Stormborn Win 13-8 22.51 430 5.89% Counts (Why) Aug 21st SunRise Open 2021
99 Ant Madness Loss 12-15 -15.58 216 6.24% Counts (Why) Aug 22nd SunRise Open 2021
104 HVAC Loss 12-13 16.17 411 6.24% Counts Aug 22nd SunRise Open 2021
8 AMP** Loss 1-13 0 55 0% Ignored (Why) Sep 11th Founders Mixed Club Sectional Championship 2021
130 PS Loss 9-10 4.43 573 7% Counts Sep 11th Founders Mixed Club Sectional Championship 2021
62 Loco Loss 6-13 -1.55 320 7% Counts (Why) Sep 11th Founders Mixed Club Sectional Championship 2021
114 Trenton Takers Loss 6-13 -25.24 7% Counts (Why) Sep 11th Founders Mixed Club Sectional Championship 2021
149 Philly Twist Loss 14-15 -3.26 344 7.42% Counts Sep 12th Founders Mixed Club Sectional Championship 2021
159 Farm Show Loss 8-15 -47.42 7.42% Counts (Why) Sep 12th Founders Mixed Club Sectional Championship 2021
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.