(50) #161 Goosebumps (1-5)

287.22 (383)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
106 Austin Heatstroke Loss 6-11 -0.11 342 19.13% Counts Jun 18th Texas 2 Finger Tournament 2022
108 Bexar Loss 4-13 -15.83 312 20.22% Counts (Why) Jun 18th Texas 2 Finger Tournament 2022
56 Public Enemy** Loss 2-13 0 335 0% Ignored (Why) Jun 18th Texas 2 Finger Tournament 2022
168 Apollo Win 13-6 102.09 432 20.22% Counts (Why) Jun 19th Texas 2 Finger Tournament 2022
144 blOKC party Loss 2-13 -88.1 497 20.22% Counts (Why) Jun 19th Texas 2 Finger Tournament 2022
147 Moontower Loss 11-13 1.94 332 20.22% Counts Jun 19th Texas 2 Finger Tournament 2022
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.