(3) #61 Crackle (8-10)

802.49 (83)

Click on column to sort  • 
# Opponent Result Effect % of Ranking Status Date Event
79 Iowa Wild Rose Win 13-4 17.22 5.34% Counts (Why) Jun 29th Spirit of the Plains 2019
88 MystiKuE Win 13-1 2.17 5.34% Counts (Why) Jun 29th Spirit of the Plains 2019
35 Fusion Loss 6-12 -3.25 5.2% Counts Jun 29th Spirit of the Plains 2019
56 Stellar Win 8-6 18.2 4.59% Counts Jun 30th Spirit of the Plains 2019
35 Fusion Loss 4-9 -3.7 4.42% Counts (Why) Jun 30th Spirit of the Plains 2019
72 Helix Win 8-3 20.2 4.16% Counts (Why) Jun 30th Spirit of the Plains 2019
13 Traffic** Loss 4-15 0 0% Ignored (Why) Jul 13th TCT Select Flight Invite West 2019
60 Outbreak Loss 7-11 -26.23 5.79% Counts Jul 13th TCT Select Flight Invite West 2019
69 Jackwagon Win 10-8 11 5.79% Counts Jul 13th TCT Select Flight Invite West 2019
40 Pine Baroness Loss 7-13 -9.32 5.94% Counts Jul 14th TCT Select Flight Invite West 2019
53 Fiasco Win 7-6 12.56 4.92% Counts Jul 14th TCT Select Flight Invite West 2019
36 FAB Loss 3-13 -11.3 5.94% Counts (Why) Jul 14th TCT Select Flight Invite West 2019
71 Trainwreck Win 13-9 24.85 7.76% Counts Aug 17th Cooler Classic 31
49 Indy Rogue Loss 9-12 -8.58 7.76% Counts Aug 17th Cooler Classic 31
79 Iowa Wild Rose Win 13-7 22.09 7.76% Counts (Why) Aug 17th Cooler Classic 31
56 Stellar Loss 5-13 -43.91 7.76% Counts (Why) Aug 17th Cooler Classic 31
49 Indy Rogue Loss 4-6 -7.29 5.63% Counts Aug 18th Cooler Classic 31
71 Trainwreck Loss 5-6 -15.57 5.9% Counts Aug 18th Cooler Classic 31
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.