(8) #46 San Antonio Problems (10-7)

997.75 (314)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
32 Crush City Loss 3-11 -12.59 142 4.57% Counts (Why) Jun 24th Texas 2 Finger 2023
82 Firewheel Win 11-7 -10.81 80 4.84% Counts Jun 24th Texas 2 Finger 2023
57 TWISTED Win 8-5 10.08 93 4.12% Counts (Why) Jun 24th Texas 2 Finger 2023
25 Vengeance Loss 5-12 -8.03 149 4.78% Counts (Why) Jun 25th Texas 2 Finger 2023
38 Hayride Loss 8-9 -0.61 63 4.71% Counts Jun 25th Texas 2 Finger 2023
95 Inferno** Win 13-1 0 340 0% Ignored (Why) Jun 25th Texas 2 Finger 2023
44 Juice Box Loss 8-14 -38.61 296 7.23% Counts Aug 12th HoDown Showdown 2023
70 KnoxFusion Loss 9-12 -62.76 244 7.23% Counts Aug 12th HoDown Showdown 2023
66 Magma Win 10-8 -4.17 308 7.03% Counts Aug 12th HoDown Showdown 2023
51 Shiver Win 12-8 27.47 206 7.23% Counts Aug 12th HoDown Showdown 2023
68 Calypso Win 15-6 13 336 7.23% Counts (Why) Aug 13th HoDown Showdown 2023
44 Juice Box Win 15-10 38.48 296 7.23% Counts Aug 13th HoDown Showdown 2023
51 Shiver Loss 9-11 -26.31 206 7.23% Counts Aug 13th HoDown Showdown 2023
25 Vengeance Win 12-11 55.49 149 8.95% Counts Sep 9th 2023 Womens Texas Sectional Championship
82 Firewheel** Win 15-4 0 80 0% Ignored (Why) Sep 9th 2023 Womens Texas Sectional Championship
32 Crush City Loss 8-10 7.08 142 8.71% Counts Sep 10th 2023 Womens Texas Sectional Championship
57 TWISTED Win 11-8 14.42 93 8.95% Counts Sep 10th 2023 Womens Texas Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.