() #6 6ixers (13-4) NE 1

2120.66 (16)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
34 Heist** Win 15-3 0 1 0% Ignored (Why) Aug 20th TCT Elite Select Challenge 2022
27 Indy Rogue** Win 15-4 0 8 0% Ignored (Why) Aug 20th TCT Elite Select Challenge 2022
21 Pop Win 15-9 -10.52 3 6.87% Counts Aug 20th TCT Elite Select Challenge 2022
20 Tabby Rosa Win 14-8 -7.01 12 6.87% Counts (Why) Aug 21st TCT Elite Select Challenge 2022
16 Ozone Win 11-7 1.05 11 6.68% Counts Aug 21st TCT Elite Select Challenge 2022
17 Siege Win 14-8 2.43 19 6.87% Counts (Why) Aug 21st TCT Elite Select Challenge 2022
10 Schwa Win 15-7 27.35 18 7.64% Counts (Why) Sep 3rd TCT Pro Championships 2022
4 Phoenix Loss 13-15 -7.07 17 7.64% Counts Sep 3rd TCT Pro Championships 2022
7 Brute Squad Win 15-9 38.23 20 7.64% Counts Sep 4th TCT Pro Championships 2022
15 BENT Win 15-10 3.94 16 7.64% Counts Sep 4th TCT Pro Championships 2022
2 Molly Brown Loss 9-15 -20.17 17 7.64% Counts Sep 4th TCT Pro Championships 2022
5 Scandal Loss 11-12 -7.18 18 7.64% Counts Sep 5th TCT Pro Championships 2022
73 PLOW** Win 15-0 0 219 0% Ignored (Why) Sep 24th 2022 Northeast Womens Regional Championship
41 Rip Tide Alumni** Win 15-3 0 38 0% Ignored (Why) Sep 24th 2022 Northeast Womens Regional Championship
15 BENT Win 14-9 6.68 16 8.96% Counts Sep 24th 2022 Northeast Womens Regional Championship
7 Brute Squad Loss 12-13 -17.55 20 8.96% Counts Sep 25th 2022 Northeast Womens Regional Championship
15 BENT Win 15-12 -10.39 16 8.96% Counts Sep 25th 2022 Northeast Womens Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.