(2) #45 Queen Cake (13-7)

1116.99 (36)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
26 Virginia Rebellion Loss 7-13 -9.03 25 3.83% Counts Jun 15th ATL Classic 2019
57 Outbreak Win 11-9 -0.14 3 3.83% Counts Jun 15th ATL Classic 2019
78 cATLanta Win 11-8 -13.61 15 3.83% Counts Jun 15th ATL Classic 2019
61 Red Hot Ultimate Win 8-7 -7.81 5 3.4% Counts Jun 15th ATL Classic 2019
22 Tabby Rosa Loss 5-12 -6.07 1 3.67% Counts (Why) Jun 16th ATL Classic 2019
50 Taco Truck Loss 9-12 -16.25 1 3.83% Counts Jun 16th ATL Classic 2019
47 Crush City Loss 5-12 -31.79 8 4.8% Counts (Why) Jul 20th 2019 Club Terminus
86 Honey Pot** Win 13-4 0 10 0% Ignored (Why) Jul 20th 2019 Club Terminus
63 Huntsville Laika Win 11-8 0.72 15 5% Counts Jul 20th 2019 Club Terminus
32 Steel Loss 8-12 -9.39 146 5% Counts Jul 20th 2019 Club Terminus
47 Crush City Loss 10-11 -8.21 8 5% Counts Jul 21st 2019 Club Terminus
63 Huntsville Laika Win 11-9 -5.4 15 5% Counts Jul 21st 2019 Club Terminus
75 Viva Win 13-4 3.08 19 6.52% Counts (Why) Aug 24th Ski Town Classic 2019
47 Crush City Win 11-9 15.22 8 6.52% Counts Aug 24th Ski Town Classic 2019
35 Seattle Soul Win 11-10 18.56 43 6.52% Counts Aug 24th Ski Town Classic 2019
82 Seven Devils Win 13-6 -15.13 6 6.52% Counts (Why) Aug 24th Ski Town Classic 2019
47 Crush City Win 10-4 34.38 8 5.7% Counts (Why) Aug 25th Ski Town Classic 2019
35 Seattle Soul Loss 10-11 1.12 43 6.52% Counts Aug 25th Ski Town Classic 2019
63 Huntsville Laika Win 12-7 13.19 15 7.26% Counts (Why) Sep 7th Gulf Coast Womens Club Sectional Championship 2019
32 Steel Win 12-10 39.19 146 7.26% Counts Sep 7th Gulf Coast Womens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.