() #2 Seattle Riot (14-2) NW 1

2413.39 (9)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
18 Underground Win 10-8 -27.1 6 5.63% Counts Jun 22nd Eugene Summer Solstice 2019
38 FAB** Win 13-1 0 3 0% Ignored (Why) Jun 22nd Eugene Summer Solstice 2019
25 Sneaky House Hippos** Win 13-1 0 99 0% Ignored (Why) Jun 22nd Eugene Summer Solstice 2019
8 Schwa Win 13-6 10.57 13 5.79% Counts (Why) Jun 22nd Eugene Summer Solstice 2019
18 Underground** Win 13-4 0 6 0% Ignored (Why) Jun 23rd Eugene Summer Solstice 2019
30 Colorado Small Batch** Win 13-4 0 6 0% Ignored (Why) Jun 23rd Eugene Summer Solstice 2019
1 Fury Win 12-7 37.42 6 5.79% Counts (Why) Jun 23rd Eugene Summer Solstice 2019
1 Fury Win 16-14 25.72 6 7.97% Counts Aug 2nd 2019 US Open Club Championship
15 Nemesis Win 15-14 -45.39 12 7.97% Counts Aug 2nd 2019 US Open Club Championship
5 Scandal Win 15-11 19.25 8 7.97% Counts Aug 4th 2019 US Open Club Championship
3 Molly Brown Loss 10-13 -42.89 12 9.86% Counts Aug 31st TCT Pro Championships 2019
5 Scandal Win 15-14 -3.69 8 9.86% Counts Aug 31st TCT Pro Championships 2019
8 Schwa Win 15-8 14.98 13 9.86% Counts (Why) Aug 31st TCT Pro Championships 2019
4 Brute Squad Win 13-10 28.27 9 9.86% Counts Sep 1st TCT Pro Championships 2019
1 Fury Loss 12-14 -14.45 6 9.86% Counts Sep 1st TCT Pro Championships 2019
12 Rival Win 11-7 -3.55 10 9.6% Counts Sep 1st TCT Pro Championships 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.