(4) #46 Indy Rogue (16-5)

1100.16 (68)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
65 Eliza Furnace Win 12-8 3.61 44 5.13% Counts Jun 22nd SCINNY 2019
97 Belle** Win 15-4 0 44 0% Ignored (Why) Jun 22nd SCINNY 2019
90 Sureshot** Win 15-3 0 73 0% Ignored (Why) Jun 22nd SCINNY 2019
85 Lady Forward Win 14-7 -14.07 60 5.13% Counts (Why) Jun 22nd SCINNY 2019
84 Autonomous Win 15-7 -11.08 2 5.13% Counts (Why) Jun 23rd SCINNY 2019
64 Notorious C.L.E. Win 15-7 12.73 5 5.13% Counts (Why) Jun 23rd SCINNY 2019
26 Virginia Rebellion Loss 5-13 -18.13 25 6.7% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
38 FAB Loss 4-13 -34.79 3 6.7% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
12 Rival** Loss 5-13 0 10 0% Ignored (Why) Jul 27th TCT Select Flight Invite East 2019
24 Salty Loss 11-12 17.13 100 6.7% Counts Jul 27th TCT Select Flight Invite East 2019
55 Dish Loss 9-13 -46.18 85 6.7% Counts Jul 28th TCT Select Flight Invite East 2019
66 Hot Metal Win 13-7 12.71 7 6.7% Counts (Why) Jul 28th TCT Select Flight Invite East 2019
87 Cold Cuts** Win 13-4 0 41 0% Ignored (Why) Aug 17th Cooler Classic 31
60 Crackle Win 12-9 6.68 47 7.86% Counts Aug 17th Cooler Classic 31
53 Stellar Win 11-6 33.65 126 7.44% Counts (Why) Aug 17th Cooler Classic 31
76 Iowa Wild Rose** Win 13-4 0 11 0% Ignored (Why) Aug 17th Cooler Classic 31
60 Crackle Win 6-4 5.96 47 5.7% Counts (Why) Aug 18th Cooler Classic 31
53 Stellar Win 7-6 -0.2 126 6.5% Counts Aug 18th Cooler Classic 31
55 Dish Win 13-4 38.17 85 9.23% Counts (Why) Sep 7th Central Plains Womens Club Sectional Championship 2019
106 Frenzy** Win 13-1 0 0% Ignored (Why) Sep 7th Central Plains Womens Club Sectional Championship 2019
72 Helix Win 13-9 -4.86 49 9.23% Counts Sep 7th Central Plains Womens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.