(1) #27 Elevate (8-12)

1433.54 (3)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
10 Traffic Loss 9-12 7.35 40 4.44% Counts Jun 22nd Eugene Summer Solstice 2019
30 Colorado Small Batch Loss 7-10 -18.65 6 4.2% Counts Jun 22nd Eugene Summer Solstice 2019
9 Nightlock Loss 4-13 -3.96 7 4.44% Counts (Why) Jun 22nd Eugene Summer Solstice 2019
1 Fury** Loss 1-13 0 6 0% Ignored (Why) Jun 22nd Eugene Summer Solstice 2019
25 Sneaky House Hippos Loss 6-13 -26.51 99 4.44% Counts (Why) Jun 23rd Eugene Summer Solstice 2019
34 PDXtra Win 13-11 7.3 137 4.44% Counts Jun 23rd Eugene Summer Solstice 2019
38 FAB Loss 8-10 -21.69 3 4.32% Counts Jun 23rd Eugene Summer Solstice 2019
33 Heist Win 15-14 3.89 10 5.79% Counts Jul 27th TCT Select Flight Invite East 2019
11 Siege Loss 7-13 -4.76 50 5.79% Counts Jul 27th TCT Select Flight Invite East 2019
38 FAB Win 13-8 17.12 3 5.79% Counts Jul 27th TCT Select Flight Invite East 2019
22 Tabby Rosa Loss 10-12 -7.01 1 5.79% Counts Jul 27th TCT Select Flight Invite East 2019
30 Colorado Small Batch Loss 7-10 -24.67 6 5.48% Counts Jul 28th TCT Select Flight Invite East 2019
39 Stella Win 11-9 1.7 22 5.79% Counts Jul 28th TCT Select Flight Invite East 2019
15 Nemesis Win 12-10 41.48 12 6.8% Counts Aug 17th TCT Elite Select Challenge 2019
11 Siege Loss 9-15 -2.58 50 6.8% Counts Aug 17th TCT Elite Select Challenge 2019
20 Pop Win 12-11 23.7 11 6.8% Counts Aug 17th TCT Elite Select Challenge 2019
18 Underground Loss 7-8 8.87 6 6.04% Counts Aug 18th TCT Elite Select Challenge 2019
21 Grit Win 8-7 19.59 35 6.04% Counts Aug 18th TCT Elite Select Challenge 2019
15 Nemesis Loss 4-13 -19.66 12 6.8% Counts (Why) Aug 18th TCT Elite Select Challenge 2019
82 Seven Devils** Win 15-6 0 6 0% Ignored (Why) Sep 7th Big Sky Womens Club Sectional Championship 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.