(2) #40 Steel (18-6)

1041 (32)

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# Opponent Result Effect % of Ranking Status Date Event
- Orbit** Win 13-0 0 0% Ignored Jun 16th ATL Classic 2018
45 Outbreak Win 11-10 -0.46 3.62% Jun 16th ATL Classic 2018
59 Queen Cake Win 13-6 6.51 3.62% Jun 16th ATL Classic 2018
37 Fiasco Win 11-9 11.45 3.62% Jun 17th ATL Classic 2018
- cATLanta** Win 13-3 0 0% Ignored Jun 17th ATL Classic 2018
27 Tabby Rosa Loss 11-12 8.09 3.62% Jun 17th ATL Classic 2018
73 Honey Pot Win 15-9 -12.25 4.25% Jul 7th Huckfest 2018
59 Queen Cake Win 15-9 3.94 4.25% Jul 7th Huckfest 2018
55 Sureshot Win 15-5 11.25 4.25% Jul 7th Huckfest 2018
73 Honey Pot** Win 15-3 0 0% Ignored Jul 8th Huckfest 2018
55 Sureshot Win 15-7 11.25 4.25% Jul 8th Huckfest 2018
59 Queen Cake Win 12-8 0.72 4.72% Jul 21st Club Terminus 2018
63 Taco Truck Win 12-6 5.07 4.6% Jul 21st Club Terminus 2018
73 Honey Pot** Win 12-5 0 0% Ignored Jul 22nd Club Terminus 2018
59 Queen Cake Win 13-3 8.59 4.72% Jul 22nd Club Terminus 2018
62 Inferno Win 13-6 6.55 4.72% Jul 22nd Club Terminus 2018
27 Tabby Rosa Loss 4-13 -12.87 4.72% Jul 22nd Club Terminus 2018
59 Queen Cake Win 15-7 12.77 6.86% Sep 8th Gulf Coast Womens Sectional Championship 2018
37 Fiasco Loss 11-13 -14.32 7.63% Sep 22nd Southeast Womens Regional Championship 2018
18 Phoenix** Loss 3-15 0 0% Ignored Sep 22nd Southeast Womens Regional Championship 2018
63 Taco Truck Win 12-7 3.83 7.63% Sep 22nd Southeast Womens Regional Championship 2018
37 Fiasco Loss 7-12 -38.43 7.63% Sep 23rd Southeast Womens Regional Championship 2018
59 Queen Cake Win 12-7 7.75 7.63% Sep 23rd Southeast Womens Regional Championship 2018
27 Tabby Rosa Loss 4-15 -21.45 7.63% Sep 23rd Southeast Womens Regional Championship 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.