() #73 Viva (5-4)

623.81 (17)

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# Opponent Result Effect % of Ranking Status Date Event
84 Tempo Loss 4-9 -109.05 11.02% Counts (Why) Jul 27th The Friend Zone
84 Tempo Win 9-3 39.56 11.02% Counts (Why) Jul 27th The Friend Zone
92 Ultraviolet Win 10-1 16.28 11.64% Counts (Why) Jul 27th The Friend Zone
92 Ultraviolet Win 10-5 13.09 11.84% Counts (Why) Jul 27th The Friend Zone
82 Autonomous Win 12-4 57.33 13.49% Counts (Why) Aug 3rd Heavyweights 2019
35 Fusion** Loss 1-13 0 0% Ignored (Why) Aug 3rd Heavyweights 2019
79 Iowa Wild Rose Win 13-6 79.08 14.05% Counts (Why) Aug 3rd Heavyweights 2019
56 Stellar Loss 10-13 -11.68 14.05% Counts Aug 4th Heavyweights 2019
72 Helix Loss 4-11 -82.23 12.89% Counts (Why) Aug 4th Heavyweights 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.