(2) #18 BENT (13-7)

1734.44 (91)

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# Opponent Result Effect % of Ranking Status Date Event
67 Hot Metal** Win 15-6 0 0% Ignored (Why) Jun 22nd Boston Invite 2019
16 Iris Loss 13-14 -4.74 4.59% Counts Jun 22nd Boston Invite 2019
51 Venus** Win 15-4 0 0% Ignored (Why) Jun 22nd Boston Invite 2019
44 Tempest Win 13-3 1.23 4.59% Counts (Why) Jun 22nd Boston Invite 2019
41 Vice Win 15-6 3.67 4.59% Counts (Why) Jun 23rd Boston Invite 2019
9 Siege Loss 6-15 -17.73 4.59% Counts (Why) Jun 23rd Boston Invite 2019
38 Frolic Win 15-14 -18.73 4.59% Counts Jun 23rd Boston Invite 2019
52 Dish** Win 13-5 0 0% Ignored (Why) Jul 27th TCT Select Flight Invite East 2019
23 Tabby Rosa Win 13-9 15.16 6% Counts Jul 27th TCT Select Flight Invite East 2019
19 Underground Loss 10-13 -22.98 6% Counts Jul 27th TCT Select Flight Invite East 2019
33 Heist Win 13-4 16.11 6% Counts (Why) Jul 27th TCT Select Flight Invite East 2019
10 Rival Loss 2-13 -23.84 6% Counts (Why) Jul 28th TCT Select Flight Invite East 2019
34 Salty Win 13-6 15.38 6% Counts (Why) Jul 28th TCT Select Flight Invite East 2019
9 Siege Loss 8-13 -16.87 6% Counts Jul 28th TCT Select Flight Invite East 2019
10 Rival Win 13-12 26.59 7.04% Counts Aug 17th TCT Elite Select Challenge 2019
19 Underground Win 15-10 31.91 7.04% Counts Aug 17th TCT Elite Select Challenge 2019
27 Wicked Win 11-8 7.1 7.04% Counts Aug 17th TCT Elite Select Challenge 2019
17 Showdown Win 8-7 8.88 6.25% Counts Aug 18th TCT Elite Select Challenge 2019
9 Siege Loss 6-11 -22.46 6.66% Counts Aug 18th TCT Elite Select Challenge 2019
7 Phoenix Loss 9-12 2.49 7.04% Counts Aug 18th TCT Elite Select Challenge 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.