() #5 Scandal (10-7) MA 1

2254.63 (8)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
14 Wildfire Win 13-9 1.73 13 4.86% Counts Jul 13th TCT Pro Elite Challenge 2019
21 Grit Win 13-7 -4.28 35 4.86% Counts (Why) Jul 13th TCT Pro Elite Challenge 2019
7 Phoenix Win 13-9 15.89 7 4.86% Counts Jul 13th TCT Pro Elite Challenge 2019
6 6ixers Win 12-9 16.86 10 4.86% Counts Jul 14th TCT Pro Elite Challenge 2019
3 Molly Brown Win 12-11 11.22 12 4.86% Counts Jul 14th TCT Pro Elite Challenge 2019
15 Nemesis Win 13-6 5.58 12 4.86% Counts (Why) Jul 14th TCT Pro Elite Challenge 2019
4 Brute Squad Loss 13-15 -7.57 9 5.7% Counts Aug 2nd 2019 US Open Club Championship
9 Nightlock Win 14-12 -5.16 7 5.7% Counts Aug 2nd 2019 US Open Club Championship
4 Brute Squad Loss 14-15 -2.17 9 5.7% Counts Aug 3rd 2019 US Open Club Championship
1 Fury Win 16-15 22.53 6 5.7% Counts Aug 3rd 2019 US Open Club Championship
2 Seattle Riot Loss 11-15 -13.45 9 5.7% Counts Aug 4th 2019 US Open Club Championship
2 Seattle Riot Loss 14-15 2.56 9 7.06% Counts Aug 31st TCT Pro Championships 2019
12 Rival Win 14-11 -2.15 10 7.06% Counts Aug 31st TCT Pro Championships 2019
8 Schwa Win 15-11 8.51 13 7.06% Counts Aug 31st TCT Pro Championships 2019
6 6ixers Loss 12-14 -17.94 10 7.06% Counts Sep 1st TCT Pro Championships 2019
4 Brute Squad Loss 8-13 -30.91 9 7.06% Counts Sep 1st TCT Pro Championships 2019
3 Molly Brown Loss 12-13 -2.29 12 7.06% Counts Sep 1st TCT Pro Championships 2019
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.