(19) #212 Samford (4-6)

847.23 (87)

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# Opponent Result Effect % of Ranking Status Date Event
216 Rensselaer Polytech Win 13-11 24.84 10.48% Mar 2nd FCS D III Tune Up 2019
81 Richmond** Loss 5-13 0 0% Ignored Mar 2nd FCS D III Tune Up 2019
198 Berry Loss 11-12 -6.72 10.48% Mar 2nd FCS D III Tune Up 2019
264 Campbell Win 9-7 2.61 9.62% Mar 2nd FCS D III Tune Up 2019
228 Anderson Win 13-8 48.66 10.48% Mar 3rd FCS D III Tune Up 2019
170 Messiah Loss 10-12 -4.74 10.48% Mar 3rd FCS D III Tune Up 2019
157 North Carolina-Asheville Loss 11-13 1.47 10.48% Mar 3rd FCS D III Tune Up 2019
224 North Georgia Loss 7-13 -88.46 12.66% Mar 23rd Magic City Invite 2019
155 Mississippi State Loss 8-13 -35.87 12.66% Mar 23rd Magic City Invite 2019
235 Troy Win 13-8 56.53 12.66% Mar 23rd Magic City Invite 2019
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.