(12) #186 Davidson (8-10)

846.03 (42)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
232 Messiah Win 12-10 3.51 30 4.51% Counts Mar 5th FCS D III Tune Up
212 Kenyon Win 11-9 6.04 46 4.51% Counts Mar 5th FCS D III Tune Up
52 Berry Loss 7-13 3.1 39 4.51% Counts Mar 5th FCS D III Tune Up
134 Oberlin Loss 12-13 3.5 51 4.51% Counts Mar 5th FCS D III Tune Up
109 Christopher Newport Loss 5-13 -14.47 52 4.51% Counts (Why) Mar 6th FCS D III Tune Up
72 Navy Loss 11-12 16.21 69 4.51% Counts Mar 6th FCS D III Tune Up
215 Wooster Loss 9-11 -17.93 3 4.51% Counts Mar 6th FCS D III Tune Up
52 Berry Loss 11-15 13.71 39 5.36% Counts Mar 26th Needle in a Ho Stack
195 Georgia College Win 11-10 4.29 13 5.36% Counts Mar 26th Needle in a Ho Stack
190 Wake Forest Win 10-9 5.39 35 5.36% Counts Mar 26th Needle in a Ho Stack
109 Christopher Newport Loss 9-15 -12.57 52 5.36% Counts Mar 27th Needle in a Ho Stack
213 Samford Win 15-11 14.67 36 5.36% Counts Mar 27th Needle in a Ho Stack
116 Appalachian State Loss 7-13 -16.34 46 5.36% Counts Mar 27th Needle in a Ho Stack
280 High Point Win 14-12 -12.03 42 6.76% Counts Apr 23rd Carolina D III College Mens CC 2022
242 Elon Win 11-8 12.6 109 6.76% Counts Apr 23rd Carolina D III College Mens CC 2022
188 Mary Washington Loss 12-15 -26.06 1 7.58% Counts May 7th Atlantic Coast D III College Mens Regionals 2022
72 Navy Loss 6-15 -10.81 69 7.58% Counts (Why) May 7th Atlantic Coast D III College Mens Regionals 2022
242 Elon Win 12-7 26.98 109 7.58% Counts (Why) May 7th Atlantic Coast D III College Mens Regionals 2022
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.