(6) #228 Wooster (4-6)

836.22 (49)

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# Opponent Result Effect % of Ranking Status Date Event
94 Kentucky Loss 5-13 -8.08 9.9% Feb 24th Music City Tune Up 2018
97 Alabama Loss 5-13 -9.7 9.9% Feb 24th Music City Tune Up 2018
189 Georgia State Loss 7-9 -13.56 9.08% Feb 24th Music City Tune Up 2018
229 Toledo Loss 6-8 -28.25 8.5% Feb 24th Music City Tune Up 2018
328 Kent State Win 15-4 27.28 10.48% Mar 3rd DiscThrow Inferno 2K18
268 Allegheny Win 10-8 16.26 10.21% Mar 3rd DiscThrow Inferno 2K18
108 Franciscan Loss 3-13 -15.73 10.48% Mar 3rd DiscThrow Inferno 2K18
331 Denison Win 13-8 12.25 10.48% Mar 4th DiscThrow Inferno 2K18
173 Oberlin Win 11-10 37.78 10.48% Mar 4th DiscThrow Inferno 2K18
210 Miami (Ohio) Loss 11-13 -17.34 10.48% Mar 4th DiscThrow Inferno 2K18
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.