(11) #120 Mississippi State (17-8)

1261.29 (14)

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# Opponent Result Effect % of Ranking Status Date Event
241 Harding Win 13-6 4.18 3.21% Jan 20th T Town Throwdown XIV Open
264 LSU-B Win 13-4 2.44 3.21% Jan 20th T Town Throwdown XIV Open
88 Alabama-Huntsville Loss 6-9 -8.56 2.85% Jan 20th T Town Throwdown XIV Open
153 Xavier Win 13-7 13.66 3.21% Jan 20th T Town Throwdown XIV Open
45 Illinois State Loss 7-15 -9.13 3.21% Jan 21st T Town Throwdown XIV Open
66 Kennesaw State Loss 12-15 -3.44 3.21% Jan 21st T Town Throwdown XIV Open
63 Tulane Win 11-8 18.84 3.21% Jan 21st T Town Throwdown XIV Open
352 Belmont Win 12-8 -20.67 4.29% Feb 24th Music City Tune Up 2018
95 Purdue Win 13-6 30.97 4.29% Feb 24th Music City Tune Up 2018
231 Alabama-Birmingham Win 11-6 4.5 4.05% Feb 24th Music City Tune Up 2018
300 Southern Indiana Win 13-6 -3.4 4.29% Feb 24th Music City Tune Up 2018
52 Harvard Loss 10-13 -2.7 4.81% Mar 10th Tally Classic XIII
98 Clemson Loss 7-13 -24.3 4.81% Mar 10th Tally Classic XIII
81 Florida State Loss 9-15 -18.6 4.81% Mar 10th Tally Classic XIII
9 Georgia** Loss 4-13 0 0% Ignored Mar 10th Tally Classic XIII
272 Miami Win 13-11 -16.72 4.81% Mar 10th Tally Classic XIII
124 Indiana Win 15-11 17.49 4.81% Mar 11th Tally Classic XIII
98 Clemson Win 15-10 26.8 4.81% Mar 11th Tally Classic XIII
242 Samford Win 13-10 -8.4 5.4% Mar 24th Magic City Invite 2018
189 Georgia State Win 9-8 -8.42 5.11% Mar 24th Magic City Invite 2018
231 Alabama-Birmingham Win 13-6 9.12 5.4% Mar 24th Magic City Invite 2018
375 Memphis** Win 13-2 0 0% Ignored Mar 24th Magic City Invite 2018
154 Mississippi Win 15-8 23.86 5.4% Mar 25th Magic City Invite 2018
335 Southern Mississippi Win 13-7 -15.72 5.4% Mar 25th Magic City Invite 2018
97 Alabama Loss 12-15 -12.21 5.4% Mar 25th Magic City Invite 2018
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.