(9) #311 Messiah (4-6)

551.19 (75)

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# Opponent Result Effect % of Ranking Status Date Event
306 Carleton College-Hot Karls Win 11-8 52.72 12.33% Mar 17th Rip Tide 2018
250 Maryland-Baltimore County Loss 7-13 -47.83 12.33% Mar 17th Rip Tide 2018
289 SUNY-Fredonia Loss 8-11 -40.31 12.33% Mar 17th Rip Tide 2018
413 Wisconsin-Milwaukee-B** Win 13-2 0 0% Ignored Mar 17th Rip Tide 2018
306 Carleton College-Hot Karls Loss 7-10 -50.25 11.67% Mar 18th Rip Tide 2018
250 Maryland-Baltimore County Win 12-7 103.82 12.33% Mar 18th Rip Tide 2018
413 Wisconsin-Milwaukee-B Win 11-5 -6.58 11.32% Mar 18th Rip Tide 2018
54 Mary Washington** Loss 5-15 0 0% Ignored Mar 31st DIII EastUR Powered by SAVAGE
178 Shippensburg Loss 4-15 -21.1 13.84% Mar 31st DIII EastUR Powered by SAVAGE
126 Elon Loss 7-15 9.79 13.84% Mar 31st DIII EastUR Powered by SAVAGE
**Blowout Eligible

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.