(1) #333 UCLA-B (4-10)

127.38 (19)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
244 California-Irvine Loss 5-9 -1.92 16 5.3% Counts Feb 26th Magic Mountain Melee
377 California-San Diego-C** Win 13-2 0 19 0% Ignored (Why) Feb 26th Magic Mountain Melee
347 California-Santa Barbara-B Loss 6-8 -21.99 19 5.3% Counts Feb 26th Magic Mountain Melee
371 Arizona State-B Win 10-6 -2.77 19 5.67% Counts (Why) Feb 26th Magic Mountain Melee
280 Southern California-B Loss 2-13 -18.56 20 6.18% Counts (Why) Feb 27th Magic Mountain Melee
288 California-San Diego-B Loss 3-12 -21.3 19 5.93% Counts (Why) Feb 27th Magic Mountain Melee
241 Cal Poly-SLO-B Loss 8-11 14.26 18 9.25% Counts Apr 16th Southwest Dev College Mens CC 2022
258 California-B Loss 6-11 -12.65 19 8.75% Counts Apr 16th Southwest Dev College Mens CC 2022
288 California-San Diego-B Loss 8-9 13.14 19 8.75% Counts Apr 16th Southwest Dev College Mens CC 2022
347 California-Santa Barbara-B Loss 7-8 -19.47 19 8.22% Counts Apr 16th Southwest Dev College Mens CC 2022
280 Southern California-B Loss 7-13 -24.42 20 9.25% Counts Apr 17th Southwest Dev College Mens CC 2022
280 Southern California-B Win 12-10 56.71 20 9.25% Counts Apr 17th Southwest Dev College Mens CC 2022
241 Cal Poly-SLO-B Loss 3-12 -9.21 18 8.88% Counts (Why) Apr 17th Southwest Dev College Mens CC 2022
288 California-San Diego-B Win 12-10 51 19 9.25% Counts Apr 17th Southwest Dev College Mens CC 2022
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.