(10) #161 Skidmore (4-5)

505.55 (262)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
61 Vermont-B** Loss 3-9 0 174 0% Ignored (Why) Mar 25th Garden State1
185 Messiah Win 8-5 33.46 161 13.66% Counts (Why) Mar 25th Garden State1
63 Haverford/Bryn Mawr** Loss 1-11 0 234 0% Ignored (Why) Mar 26th Garden State1
113 Ithaca Loss 1-7 -27.26 218 11.98% Counts (Why) Mar 26th Garden State1
185 Messiah Win 4-2 25.99 161 9.28% Counts (Why) Mar 26th Garden State1
143 Connecticut Loss 6-13 -92.78 46 17.49% Counts (Why) Apr 1st Northeast Classic2
- RIT Win 9-6 13.06 408 15.54% Counts Apr 1st Northeast Classic2
154 Syracuse Win 10-8 69.63 263 17.03% Counts Apr 2nd Northeast Classic2
143 Connecticut Loss 6-8 -24.4 46 15.02% Counts Apr 2nd Northeast Classic2
**Blowout Eligible. Learn more about how this works here.


The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.