(1) #252 Deepfake (0-17)

49.62 (102)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
180 SUPA FC** Loss 5-13 0 108 0% Ignored (Why) Aug 5th Philly Open 2023
157 Winc City Fog of War Loss 6-13 24.3 103 9.22% Counts (Why) Aug 5th Philly Open 2023
94 Magma Bears** Loss 1-13 0 65 0% Ignored (Why) Aug 5th Philly Open 2023
200 Rochester Open Club** Loss 2-13 0 105 0% Ignored (Why) Aug 6th Philly Open 2023
226 Buffalo Frostbite Loss 6-12 -14.03 108 8.97% Counts Aug 6th Philly Open 2023
228 Mischief Loss 2-4 -4.32 64 5.18% Counts Aug 6th Philly Open 2023
235 Adelphos Loss 6-10 -18.86 102 9.92% Counts Aug 26th The Incident 2023
189 Dirty Laundry Loss 5-9 17.34 105 9.28% Counts Aug 26th The Incident 2023
115 Bomb Squad** Loss 1-13 0 95 0% Ignored (Why) Aug 26th The Incident 2023
163 Crossfire** Loss 3-13 0 109 0% Ignored (Why) Aug 26th The Incident 2023
202 Spring Break '93 Loss 6-12 3.67 103 10.53% Counts Aug 27th The Incident 2023
209 Long Island Riff Raff Loss 9-15 2.96 104 10.81% Counts Aug 27th The Incident 2023
24 Blueprint** Loss 0-15 0 41 0% Ignored (Why) Sep 9th 2023 Mens Metro New York Sectional Championship
94 Magma Bears** Loss 1-15 0 65 0% Ignored (Why) Sep 9th 2023 Mens Metro New York Sectional Championship
202 Spring Break '93 Loss 10-15 21.46 103 12.03% Counts Sep 9th 2023 Mens Metro New York Sectional Championship
246 Army-West Point Loss 12-15 -24.44 106 12.03% Counts Sep 10th 2023 Mens Metro New York Sectional Championship
209 Long Island Riff Raff Loss 4-15 -8.22 104 12.03% Counts (Why) Sep 10th 2023 Mens Metro New York Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.