(4) #137 Catalyst (8-9)

854.77 (12)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
187 Oasis Ultimate Win 15-9 13.63 116 5.39% Counts Jul 8th Summer Glazed Daze 2023
219 Flood Zone Win 15-8 4.96 33 5.39% Counts (Why) Jul 8th Summer Glazed Daze 2023
98 FlyTrap Loss 10-11 4.2 15 5.39% Counts Jul 8th Summer Glazed Daze 2023
148 Verdant Win 14-13 4.6 14 5.39% Counts Jul 9th Summer Glazed Daze 2023
237 Rampage Win 13-6 -3.28 22 6% Counts (Why) Jul 22nd Filling the Void 2023
248 Pickles** Win 13-3 0 24 0% Ignored (Why) Jul 22nd Filling the Void 2023
106 Ant Madness Loss 10-11 3.07 13 6% Counts Jul 22nd Filling the Void 2023
91 Brackish Win 13-6 53.06 11 6% Counts (Why) Jul 22nd Filling the Void 2023
133 904 Shipwreck Loss 9-12 -20.84 35 6% Counts Jul 23rd Filling the Void 2023
61 Malice in Wonderland Loss 6-15 -10.25 26 6% Counts (Why) Jul 23rd Filling the Void 2023
104 Legion Loss 7-8 3.06 10 5.33% Counts Jul 23rd Filling the Void 2023
237 Rampage Win 11-6 -9.41 22 8.24% Counts (Why) Sep 9th 2023 Mixed North Carolina Sectional Championship
248 Pickles** Win 13-4 0 24 0% Ignored (Why) Sep 9th 2023 Mixed North Carolina Sectional Championship
108 Bear Jordan Loss 8-13 -30.91 49 8.71% Counts Sep 9th 2023 Mixed North Carolina Sectional Championship
61 Malice in Wonderland Loss 11-13 20.11 26 8.71% Counts Sep 9th 2023 Mixed North Carolina Sectional Championship
69 Too Much Fun Loss 8-12 -7.51 67 8.71% Counts Sep 10th 2023 Mixed North Carolina Sectional Championship
124 Magnanimouse Loss 11-15 -26.19 20 8.71% Counts Sep 10th 2023 Mixed North Carolina Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.