(4) #166 Villanova (15-4)

958.54 (19)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
189 East Carolina Win 9-6 18.41 14 5.41% Counts Feb 24th Monument Melee
184 George Mason Loss 8-10 -21.73 70 5.92% Counts Feb 24th Monument Melee
206 George Washington Win 11-7 19.62 125 5.92% Counts Feb 24th Monument Melee
280 Drexel Win 15-4 7.46 32 6.08% Counts (Why) Feb 25th Monument Melee
175 Maryland-Baltimore County Win 10-6 27.54 11 5.58% Counts (Why) Feb 25th Monument Melee
208 Virginia Commonwealth Win 12-7 22.5 52 6.08% Counts (Why) Feb 25th Monument Melee
313 Dartmouth-B** Win 13-4 0 10 0% Ignored (Why) Mar 16th Free Tournament
331 New Jersey Tech** Win 13-5 0 29 0% Ignored (Why) Mar 16th Free Tournament
377 RIT-B** Win 13-0 0 15 0% Ignored (Why) Mar 16th Free Tournament
316 SUNY-Fredonia** Win 13-2 0 4 0% Ignored (Why) Mar 16th Free Tournament
352 Rensselaer Polytech Win 11-7 -35.97 413 7.04% Counts Mar 17th Free Tournament
130 Towson Loss 8-15 -31.71 45 7.24% Counts Mar 17th Free Tournament
199 Messiah Win 10-9 -0.11 7 7.67% Counts Mar 23rd Garden State 2024
203 West Virginia Loss 8-9 -20.65 22 7.25% Counts Mar 23rd Garden State 2024
198 Delaware Win 9-7 11.77 7 7.03% Counts Mar 24th Garden State 2024
198 Delaware Win 8-7 0.08 7 6.81% Counts Mar 24th Garden State 2024
281 Edinboro Win 11-5 6.98 10 7.03% Counts (Why) Mar 24th Garden State 2024
197 Haverford Loss 9-10 -20.54 1 7.67% Counts Mar 24th Garden State 2024
152 West Chester Win 9-8 15.09 34 7.25% Counts Mar 24th Garden State 2024
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.