(5) #203 Shrimp Discs (5-13)

652.03 (41)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
9 Doublewide** Loss 2-13 0 74 0% Ignored (Why) Jun 24th Texas 2 Finger 2023
68 Brawl** Loss 1-13 0 37 0% Ignored (Why) Jun 24th Texas 2 Finger 2023
218 Supercell Win 10-8 8.96 14 5.88% Counts Jun 24th Texas 2 Finger 2023
77 BARNSTORM Loss 7-13 10.62 36 6.04% Counts Jun 25th Texas 2 Finger 2023
243 Bazooka 2: The Zookening Win 13-6 11.73 54 6.04% Counts (Why) Jun 25th Texas 2 Finger 2023
125 Cowtown Cannons Loss 12-13 17.97 13 6.04% Counts Jun 25th Texas 2 Finger 2023
165 Firefly TX Loss 10-11 7.36 45 8.32% Counts Aug 5th Dog Days of Summer 23
50 H.I.P** Loss 3-13 0 39 0% Ignored (Why) Aug 5th Dog Days of Summer 23
69 Clutch** Loss 5-13 0 72 0% Ignored (Why) Aug 5th Dog Days of Summer 23
254 Adventure Time Win 11-5 -7.04 46 7.63% Counts (Why) Aug 6th Dog Days of Summer 23
225 Forge Win 15-13 4.57 51 8.32% Counts Aug 6th Dog Days of Summer 23
102 Harvey Cats Loss 5-13 -4.07 83 8.32% Counts (Why) Aug 6th Dog Days of Summer 23
68 Brawl** Loss 4-13 0 37 0% Ignored (Why) Sep 9th 2023 Mens Texas Sectional Championship
129 Foxtrot Loss 6-13 -25.47 34 10.86% Counts (Why) Sep 9th 2023 Mens Texas Sectional Championship
50 H.I.P** Loss 2-13 0 39 0% Ignored (Why) Sep 9th 2023 Mens Texas Sectional Championship
153 Sprawl Loss 11-13 2.19 47 10.86% Counts Sep 9th 2023 Mens Texas Sectional Championship
222 RGV Tlacuaches Win 15-12 18.9 27 10.86% Counts Sep 10th 2023 Mens Texas Sectional Championship
165 Firefly TX Loss 5-15 -47.97 45 10.86% Counts (Why) Sep 10th 2023 Mens Texas Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.