(6) #218 Supercell (3-14)

532.83 (14)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
9 Doublewide** Loss 0-13 0 74 0% Ignored (Why) Jun 24th Texas 2 Finger 2023
68 Brawl** Loss 1-13 0 37 0% Ignored (Why) Jun 24th Texas 2 Finger 2023
203 Shrimp Discs Loss 8-10 -7.9 41 5.22% Counts Jun 24th Texas 2 Finger 2023
243 Bazooka 2: The Zookening Win 13-1 17.09 54 5.36% Counts (Why) Jun 25th Texas 2 Finger 2023
125 Cowtown Cannons Loss 4-13 -4.32 13 5.36% Counts (Why) Jun 25th Texas 2 Finger 2023
153 Sprawl Loss 4-12 -12.69 47 5.14% Counts (Why) Jun 25th Texas 2 Finger 2023
105 Dreadnought Loss 6-11 9.66 32 8.19% Counts Aug 26th Ragna Rock 2023
214 Meadowlark Loss 4-9 -45.08 45 7.16% Counts (Why) Aug 26th Ragna Rock 2023
237 Arkansas Loss 6-9 -48.57 37 7.7% Counts Aug 26th Ragna Rock 2023
89 Second Nature** Loss 3-11 0 16 0% Ignored (Why) Aug 26th Ragna Rock 2023
149 Rawhide Loss 7-13 -15.49 34 8.66% Counts Aug 27th Ragna Rock 2023
214 Meadowlark Win 13-8 48.56 45 8.66% Counts Aug 27th Ragna Rock 2023
77 BARNSTORM Loss 7-13 30.33 36 9.64% Counts Sep 9th 2023 Mens Ozarks Sectional Championship
105 Dreadnought Loss 10-12 44.45 32 9.64% Counts Sep 9th 2023 Mens Ozarks Sectional Championship
149 Rawhide Loss 5-13 -21.95 34 9.64% Counts (Why) Sep 9th 2023 Mens Ozarks Sectional Championship
255 Dreadnought: Battleship [B]** Win 13-3 -0.86 9.64% Counts (Why) Sep 9th 2023 Mens Ozarks Sectional Championship
105 Dreadnought** Loss 4-15 0 32 0% Ignored (Why) Sep 10th 2023 Mens Ozarks Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.