(1) #198 Capitol City Chaos (1-19)

696.2 (56)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
134 Dyno Loss 3-11 -11.17 81 3.97% Counts (Why) Jun 24th Huntsville Huckfest
144 Music City Mafia Loss 5-11 -13.69 76 3.97% Counts (Why) Jun 24th Huntsville Huckfest
56 Little Red Wagon Loss 5-11 8.34 60 3.97% Counts (Why) Jun 24th Huntsville Huckfest
89 Second Nature Loss 7-13 2.08 16 4.33% Counts Jun 24th Huntsville Huckfest
172 Memphis Pharaohs Loss 8-11 -10.7 45 4.33% Counts Jun 24th Huntsville Huckfest
37 Alliance** Loss 3-11 0 45 0% Ignored (Why) Jun 25th Huntsville Huckfest
207 Villains Loss 8-9 -9.44 67 4.09% Counts Jun 25th Huntsville Huckfest
116 Atlanta Arson Loss 10-11 20.45 63 5.96% Counts Aug 5th Trestlemania V
124 Battleship Loss 8-10 6.28 57 5.8% Counts Aug 5th Trestlemania V
64 Hooch Loss 6-11 12.29 91 5.64% Counts Aug 5th Trestlemania V
56 Little Red Wagon** Loss 5-13 0 60 0% Ignored (Why) Aug 5th Trestlemania V
144 Music City Mafia Win 10-9 24.96 76 5.96% Counts Aug 6th Trestlemania V
56 Little Red Wagon** Loss 5-12 0 60 0% Ignored (Why) Aug 6th Trestlemania V
150 Nashville Mudcats Loss 6-9 -10.54 85 5.3% Counts Aug 6th Trestlemania V
146 Ronin Loss 7-12 -22.38 54 7.78% Counts Sep 9th 2023 Mens Gulf Coast Sectional Championship
124 Battleship Loss 9-12 1.63 57 7.78% Counts Sep 9th 2023 Mens Gulf Coast Sectional Championship
89 Second Nature Loss 10-13 23.22 16 7.78% Counts Sep 9th 2023 Mens Gulf Coast Sectional Championship
172 Memphis Pharaohs Loss 9-13 -24.42 45 7.78% Counts Sep 9th 2023 Mens Gulf Coast Sectional Championship
37 Alliance Loss 6-13 27.94 45 7.78% Counts (Why) Sep 10th 2023 Mens Gulf Coast Sectional Championship
172 Memphis Pharaohs Loss 9-13 -24.42 45 7.78% Counts Sep 10th 2023 Mens Gulf Coast Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.