(11) #172 Memphis Pharaohs (7-13)

825.27 (45)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
37 Alliance Loss 5-11 7.14 45 3.41% Counts (Why) Jun 24th Huntsville Huckfest
198 Capitol City Chaos Win 11-8 9.13 56 3.72% Counts Jun 24th Huntsville Huckfest
89 Second Nature Loss 8-12 1.28 16 3.72% Counts Jun 24th Huntsville Huckfest
144 Music City Mafia Loss 7-11 -12.28 76 3.62% Counts Jun 24th Huntsville Huckfest
56 Little Red Wagon Loss 7-13 4.44 60 3.72% Counts Jun 24th Huntsville Huckfest
134 Dyno Win 10-6 24.62 81 3.41% Counts (Why) Jun 25th Huntsville Huckfest
129 Foxtrot Win 9-8 12.49 34 3.52% Counts Jun 25th Huntsville Huckfest
116 Atlanta Arson Loss 1-13 -17.98 63 6.01% Counts (Why) Aug 26th Ragna Rock 2023
149 Rawhide Loss 6-13 -31.84 34 6.01% Counts (Why) Aug 26th Ragna Rock 2023
103 Scythe Loss 8-13 -7.56 61 6.01% Counts Aug 26th Ragna Rock 2023
105 Dreadnought Loss 5-12 -14.52 32 5.76% Counts (Why) Aug 27th Ragna Rock 2023
214 Meadowlark Win 13-5 20.67 45 6.01% Counts (Why) Aug 27th Ragna Rock 2023
237 Arkansas Win 11-6 5.44 37 5.68% Counts (Why) Aug 27th Ragna Rock 2023
103 Scythe Loss 6-13 -14.2 61 6.01% Counts (Why) Aug 27th Ragna Rock 2023
146 Ronin Loss 10-13 -14.46 54 6.68% Counts Sep 9th 2023 Mens Gulf Coast Sectional Championship
37 Alliance** Loss 4-13 0 45 0% Ignored (Why) Sep 9th 2023 Mens Gulf Coast Sectional Championship
124 Battleship Loss 8-11 -9.31 57 6.68% Counts Sep 9th 2023 Mens Gulf Coast Sectional Championship
198 Capitol City Chaos Win 13-9 20.73 56 6.68% Counts Sep 9th 2023 Mens Gulf Coast Sectional Championship
198 Capitol City Chaos Win 13-9 20.73 56 6.68% Counts Sep 10th 2023 Mens Gulf Coast Sectional Championship
89 Second Nature Loss 7-13 -5.96 16 6.68% Counts Sep 10th 2023 Mens Gulf Coast Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.