(2) #6 Ring of Fire (14-5) SE 2

2180.66 (66)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
25 Mad Men Win 15-7 7.46 111 4.05% Counts (Why) Jul 15th TCT Pro Elite Challenge East 2023
31 Garden State Ultimate Win 12-10 -11.25 101 4.05% Counts Jul 15th TCT Pro Elite Challenge East 2023
27 Omen Loss 11-15 -34.7 236 4.05% Counts Jul 15th TCT Pro Elite Challenge East 2023
5 Chicago Machine Win 14-13 5.66 137 4.05% Counts Jul 16th TCT Pro Elite Challenge East 2023
13 Vault Win 11-10 -2.17 122 4.05% Counts Jul 16th TCT Pro Elite Challenge East 2023
7 DiG Win 12-8 18.07 112 4.05% Counts Jul 16th TCT Pro Elite Challenge East 2023
10 Rhino Slam! Win 13-9 20.23 73 5.88% Counts Sep 2nd TCT Pro Championships 2023
9 Doublewide Loss 12-15 -23.4 74 5.88% Counts Sep 2nd TCT Pro Championships 2023
1 Truck Stop Loss 13-15 6.52 121 5.88% Counts Sep 2nd TCT Pro Championships 2023
5 Chicago Machine Loss 10-15 -27.79 137 5.88% Counts Sep 3rd TCT Pro Championships 2023
13 Vault Win 14-12 2.79 122 5.88% Counts Sep 3rd TCT Pro Championships 2023
5 Chicago Machine Win 12-11 8.38 137 5.88% Counts Sep 3rd TCT Pro Championships 2023
8 Johnny Bravo Loss 14-15 -12.06 193 5.88% Counts Sep 4th TCT Pro Championships 2023
64 Hooch** Win 13-1 0 91 0% Ignored (Why) Sep 23rd 2023 Southeast Mens Regional Championship
35 baNC Win 13-4 4.72 118 6.9% Counts (Why) Sep 23rd 2023 Southeast Mens Regional Championship
42 UpRoar Win 13-1 1.83 215 6.9% Counts (Why) Sep 23rd 2023 Southeast Mens Regional Championship
40 Cash Crop 2 Win 15-4 2.94 108 6.9% Counts (Why) Sep 23rd 2023 Southeast Mens Regional Championship
12 Raleigh-Durham United Win 15-11 15.36 119 6.9% Counts Sep 24th 2023 Southeast Mens Regional Championship
4 Chain Lightning Win 15-13 18.2 135 6.9% Counts Sep 24th 2023 Southeast Mens Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.