() #19 Sub Zero (11-5)

1865.58 (111)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
7 DiG Loss 9-15 -15.37 112 6.71% Counts Jul 15th TCT Pro Elite Challenge East 2023
13 Vault Loss 9-15 -27.11 122 6.71% Counts Jul 15th TCT Pro Elite Challenge East 2023
38 Phantom Win 15-9 19.78 65 6.71% Counts Jul 15th TCT Pro Elite Challenge East 2023
51 TireBizFriz Win 14-9 11.57 104 6.71% Counts Jul 16th TCT Pro Elite Challenge East 2023
14 Sockeye Loss 9-15 -36.61 237 8.76% Counts Aug 19th TCT Elite Select Challenge 2023
28 Tanasi Win 15-10 30.78 103 8.76% Counts Aug 19th TCT Elite Select Challenge 2023
50 H.I.P Win 15-12 -1.11 39 8.76% Counts Aug 19th TCT Elite Select Challenge 2023
7 DiG Loss 8-14 -22.49 112 8.76% Counts Aug 20th TCT Elite Select Challenge 2023
13 Vault Win 13-12 25.34 122 8.76% Counts Aug 20th TCT Elite Select Challenge 2023
27 Omen Win 15-10 31.49 236 8.76% Counts Aug 20th TCT Elite Select Challenge 2023
170 Rubicon Rapids** Win 13-5 0 77 0% Ignored (Why) Sep 9th 2023 Mens Northwest Plains Sectional Championship
219 THE BODY** Win 13-4 0 76 0% Ignored (Why) Sep 9th 2023 Mens Northwest Plains Sectional Championship
156 NOMAD** Win 13-2 0 75 0% Ignored (Why) Sep 9th 2023 Mens Northwest Plains Sectional Championship
175 Dinkytown Doughboys** Win 13-1 0 77 0% Ignored (Why) Sep 10th 2023 Mens Northwest Plains Sectional Championship
29 Mallard Loss 14-15 -30.07 75 10.28% Counts Sep 10th 2023 Mens Northwest Plains Sectional Championship
73 Knights of Ni Win 15-6 13.79 81 10.28% Counts (Why) Sep 10th 2023 Mens Northwest Plains Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.