(9) #190 Rainbow (6-12)

565.25 (11)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
96 Bench Loss 8-14 -1.81 17 5.11% Counts Jul 8th AntlerLock
130 Zero Strategy Loss 8-15 -12.85 25 5.11% Counts Jul 8th AntlerLock
245 Vintage Ultimate Club Win 14-7 4.85 13 5.11% Counts (Why) Jul 8th AntlerLock
206 Quahogs Loss 6-12 -34.75 5 4.97% Counts Jul 9th AntlerLock
218 Sugar Shack Win 13-6 23.28 8 5.11% Counts (Why) Jul 9th AntlerLock
207 Buffalo Brain Freeze Loss 4-7 -23.54 3 3.89% Counts Jul 9th AntlerLock
206 Quahogs Loss 3-5 -21.53 5 4.1% Counts Aug 5th Vacationland
44 The Buoy Association** Loss 4-15 0 90 0% Ignored (Why) Aug 5th Vacationland
158 Lobrid Loss 7-15 -25.61 23 6.33% Counts (Why) Aug 5th Vacationland
163 Sunken Circus Loss 10-13 -8.22 10 6.33% Counts Aug 6th Vacationland
78 Deadweight Loss 4-15 -0.24 47 6.33% Counts (Why) Aug 6th Vacationland
221 Replay Win 12-9 9.39 7 6.33% Counts Aug 6th Vacationland
206 Quahogs Win 14-7 44.86 5 8.26% Counts (Why) Sep 9th 2023 Mixed East New England Sectional Championship
45 Wild Card** Loss 4-13 0 16 0% Ignored (Why) Sep 9th 2023 Mixed East New England Sectional Championship
158 Lobrid Loss 8-13 -24.79 23 8.26% Counts Sep 9th 2023 Mixed East New England Sectional Championship
196 Beached Whales Win 11-10 9.19 9 8.26% Counts Sep 9th 2023 Mixed East New England Sectional Championship
95 Scarecrow Loss 7-15 -8.71 6 8.26% Counts (Why) Sep 10th 2023 Mixed East New England Sectional Championship
158 Lobrid Win 15-6 73.87 23 8.26% Counts (Why) Sep 10th 2023 Mixed East New England Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.