(2) #206 Quahogs (7-10)

480.8 (5)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
111 Lampshade Loss 7-12 0.24 1 5.61% Counts Jul 8th AntlerLock
163 Sunken Circus Loss 7-14 -17.36 10 5.61% Counts Jul 8th AntlerLock
233 Equinox Loss 8-9 -20.15 6 5.31% Counts Jul 8th AntlerLock
190 Rainbow Win 12-6 38.35 11 5.46% Counts (Why) Jul 9th AntlerLock
168 Default Loss 8-13 -14.01 1 5.61% Counts Jul 9th AntlerLock
233 Equinox Win 7-3 15.52 6 4.07% Counts (Why) Jul 9th AntlerLock
78 Deadweight Loss 8-14 10.81 47 6.95% Counts Aug 5th Vacationland
221 Replay Loss 11-14 -32.48 7 6.95% Counts Aug 5th Vacationland
163 Sunken Circus Win 11-10 31.05 10 6.95% Counts Aug 5th Vacationland
190 Rainbow Win 5-3 23.74 11 4.51% Counts (Why) Aug 5th Vacationland
158 Lobrid Loss 8-12 -10.15 23 6.95% Counts Aug 6th Vacationland
44 The Buoy Association** Loss 5-15 0 90 0% Ignored (Why) Aug 6th Vacationland
65 League of Shadows** Loss 5-13 0 2 0% Ignored (Why) Sep 9th 2023 Mixed East New England Sectional Championship
221 Replay Win 13-11 10.67 7 9.07% Counts Sep 9th 2023 Mixed East New England Sectional Championship
190 Rainbow Loss 7-14 -49.71 11 9.07% Counts Sep 9th 2023 Mixed East New England Sectional Championship
223 Electric Eyebrows Win 10-9 -1.73 7 9.07% Counts Sep 10th 2023 Mixed East New England Sectional Championship
221 Replay Win 10-8 13.63 7 8.83% Counts Sep 10th 2023 Mixed East New England Sectional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.