(1) #13 Vault (9-8) MA 2

2004.36 (122)

Click on column to sort  • 
# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
7 DiG Win 12-11 14.02 112 4.64% Counts Jul 15th TCT Pro Elite Challenge East 2023
19 Sub Zero Win 15-9 18.33 111 4.64% Counts Jul 15th TCT Pro Elite Challenge East 2023
38 Phantom Win 15-12 -3.84 65 4.64% Counts Jul 15th TCT Pro Elite Challenge East 2023
6 Ring of Fire Loss 10-11 2.5 66 4.64% Counts Jul 16th TCT Pro Elite Challenge East 2023
12 Raleigh-Durham United Win 14-12 10.86 119 4.64% Counts Jul 16th TCT Pro Elite Challenge East 2023
39 Pittsburgh Temper Win 12-8 3.97 101 6.06% Counts Aug 19th TCT Elite Select Challenge 2023
26 Sprout Win 12-11 -8.62 17 6.06% Counts Aug 19th TCT Elite Select Challenge 2023
27 Omen Win 15-10 12.19 236 6.06% Counts Aug 19th TCT Elite Select Challenge 2023
19 Sub Zero Loss 12-13 -17.01 111 6.06% Counts Aug 20th TCT Elite Select Challenge 2023
20 Zyzzyva Win 14-11 10.91 87 6.06% Counts Aug 20th TCT Elite Select Challenge 2023
14 Sockeye Win 12-11 7.77 237 6.06% Counts Aug 20th TCT Elite Select Challenge 2023
3 Revolver Loss 6-15 -25.95 165 6.74% Counts (Why) Sep 2nd TCT Pro Championships 2023
4 Chain Lightning Loss 12-15 -6.72 135 6.74% Counts Sep 2nd TCT Pro Championships 2023
8 Johnny Bravo Loss 13-15 -7.64 193 6.74% Counts Sep 2nd TCT Pro Championships 2023
6 Ring of Fire Loss 12-14 -3.23 66 6.74% Counts Sep 3rd TCT Pro Championships 2023
2 PoNY Loss 11-13 7.28 141 6.74% Counts Sep 3rd TCT Pro Championships 2023
10 Rhino Slam! Loss 12-15 -15.83 73 6.74% Counts Sep 4th TCT Pro Championships 2023
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.