() #119 Tennessee Folklore (6-10)

1100.59 (87)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
37 Alliance Loss 5-11 -4.1 45 5.31% Counts (Why) Jul 8th Club Terminus 2023
64 Hooch Loss 5-13 -15.47 91 5.78% Counts (Why) Jul 8th Club Terminus 2023
138 Queen City Kings Win 11-8 15.97 127 5.78% Counts Jul 8th Club Terminus 2023
134 Dyno Loss 10-11 -12.24 81 5.78% Counts Jul 9th Club Terminus 2023
85 Space Cowboys Loss 10-13 -7.15 87 5.78% Counts Jul 9th Club Terminus 2023
150 Nashville Mudcats Win 11-8 11.74 85 5.78% Counts Jul 9th Club Terminus 2023
35 baNC Loss 9-15 2.31 118 7.55% Counts Aug 12th HoDown Showdown 2023
40 Cash Crop 2 Loss 6-15 -6.55 108 7.55% Counts (Why) Aug 12th HoDown Showdown 2023
101 Triumph Loss 11-15 -21.97 105 7.55% Counts Aug 12th HoDown Showdown 2023
138 Queen City Kings Win 10-9 1.6 127 7.55% Counts Aug 13th HoDown Showdown 2023
89 Second Nature Win 14-13 26.46 16 7.55% Counts Aug 13th HoDown Showdown 2023
116 Atlanta Arson Loss 11-12 -8.42 63 9.34% Counts Sep 9th 2023 Mens East Coast Sectional Championship
28 Tanasi** Loss 5-13 0 103 0% Ignored (Why) Sep 9th 2023 Mens East Coast Sectional Championship
248 Power Point Ultimate** Win 13-4 0 113 0% Ignored (Why) Sep 9th 2023 Mens East Coast Sectional Championship
64 Hooch Loss 6-13 -25.98 91 9.34% Counts (Why) Sep 9th 2023 Mens East Coast Sectional Championship
144 Music City Mafia Win 15-8 44.25 76 9.34% Counts (Why) Sep 10th 2023 Mens East Coast Sectional Championship
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FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.