(2) #15 GOAT (12-7) NE 3

1972.27 (156)

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# Opponent Result Effect Opp. Delta % of Ranking Status Date Event
70 OAT Win 15-8 -0.37 108 4.38% Counts (Why) Jul 8th TCT Pro Elite Challenge West 2023
14 Sockeye Loss 13-14 -4.46 237 4.38% Counts Jul 8th TCT Pro Elite Challenge West 2023
141 Make it Rain** Win 15-6 0 1 0% Ignored (Why) Jul 8th TCT Pro Elite Challenge West 2023
3 Revolver Loss 9-15 -11.11 165 4.38% Counts Jul 9th TCT Pro Elite Challenge West 2023
10 Rhino Slam! Loss 11-15 -12.26 73 4.38% Counts Jul 9th TCT Pro Elite Challenge West 2023
4 Chain Lightning Win 14-11 25.33 135 4.38% Counts Jul 9th TCT Pro Elite Challenge West 2023
48 Alamode Win 15-9 5.43 67 5.14% Counts Jul 29th TCT Select Flight East 2023
75 Flying Dutchmen Win 15-3 0.29 66 5.14% Counts (Why) Jul 29th TCT Select Flight East 2023
30 Delirium Win 13-5 16.6 89 5.14% Counts (Why) Jul 29th TCT Select Flight East 2023
38 Phantom Win 15-8 11.79 65 5.14% Counts (Why) Jul 30th TCT Select Flight East 2023
21 Phoenix Loss 13-14 -12.9 47 5.14% Counts Jul 30th TCT Select Flight East 2023
61 Lost Boys Win 15-6 5.08 137 5.14% Counts (Why) Jul 30th TCT Select Flight East 2023
158 Alibi** Win 13-2 0 125 0% Ignored (Why) Sep 23rd 2023 Northeast Mens Regional Championship
26 Sprout Win 13-10 8.69 17 7.88% Counts Sep 23rd 2023 Northeast Mens Regional Championship
2 PoNY Loss 4-15 -20.37 141 7.88% Counts (Why) Sep 23rd 2023 Northeast Mens Regional Championship
44 Red Circus Win 15-8 15.25 206 7.88% Counts (Why) Sep 23rd 2023 Northeast Mens Regional Championship
7 DiG Loss 11-15 -15.89 112 7.88% Counts Sep 24th 2023 Northeast Mens Regional Championship
26 Sprout Loss 11-14 -46.15 17 7.88% Counts Sep 24th 2023 Northeast Mens Regional Championship
21 Phoenix Win 15-9 34.4 47 7.88% Counts Sep 24th 2023 Northeast Mens Regional Championship
**Blowout Eligible. Learn more about how this works here.

FAQ

The results on this page ("USAU") are the results of an implementation of the USA Ultimate Top 20 algorithm, which is used to allocate post season bids to both colleg and club ultimate teams. The data was obtained by scraping USAU's score reporting website. Learn more about the algorithm here. TL;DR, here is the rating function. Every game a team plays gets a rating equal to the opponents rating +/- the score value. With all these data points, we iterate team ratings until convergence. There is also a rule for discounting blowout games (see next FAQ)
For reference, here is handy table with frequent game scrores and the resulting game value:
"...if a team is rated more than 600 points higher than its opponent, and wins with a score that is more than twice the losing score plus one, the game is ignored for ratings purposes. However, this is only done if the winning team has at least N other results that are not being ignored, where N=5."

Translation: if a team plays a game where even earning the max point win would hurt them, they can have the game ignored provided they win by enough and have suffficient unignored results.